Sleep: Difference between revisions

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(It works on attacks that put fighters to sleep, not just slumber floors)
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'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time-based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Grounded fighters hit by a sleep attack fall [[asleep]] for an amount of time-based on the victim's total damage. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.


Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep by [[Spirit Battle]] slumber floors.
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.


==List of sleep attacks==
==List of sleep attacks==