Gamer: Difference between revisions

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(→‎Trivia: Be sure to link to their fighter pages since this only pertains to Ultimate)
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*If the sketchbook is present on the stage, players can hide from 5-Volt's gaze in the shadows of the legs of the easel (as seen above), even though she appears from the block of paper placed upon it and, by all accounts, any player standing before the easel should be spotted, as it would be impossible for the easel's legs to block light before them.
*If the sketchbook is present on the stage, players can hide from 5-Volt's gaze in the shadows of the legs of the easel (as seen above), even though she appears from the block of paper placed upon it and, by all accounts, any player standing before the easel should be spotted, as it would be impossible for the easel's legs to block light before them.
*The visible outer walls of this stage have no collision detection. Meaning that when characters are knocked off, they can be seen going through it.  This most likely because of blast zones needing to be on the stage, which compromises the existence of the walls.
*The visible outer walls of this stage have no collision detection. Meaning that when characters are knocked off, they can be seen going through it.  This most likely because of blast zones needing to be on the stage, which compromises the existence of the walls.
*[[Kirby]] and [[Mega Man]] are the only fighters who each travel to Gamer in their Classic Mode routes.
*{{SSBU|Kirby}} and {{SSBU|Mega Man}} are the only fighters who each travel to Gamer in their Classic Mode routes.


{{SSB4Stages}}
{{SSB4Stages}}