Match timer: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
m (reverting - all of this has to do with on-screen appearances, rather than the timer itself)
Line 11: Line 11:
In ''[[Super Smash Bros.]]'', the timer uses a light sequence starting from red and while the announcer counts down, the lights will change to yellow from left to right. When the light turns blue, the match begins.
In ''[[Super Smash Bros.]]'', the timer uses a light sequence starting from red and while the announcer counts down, the lights will change to yellow from left to right. When the light turns blue, the match begins.


In ''[[Super Smash Bros. Melee]]'', the announcer says "Ready...GO!" instead of counting down from three after the character of a trophy loses its pedestal then becomes a mobile version after passing by a ring of lightning. A meter is shown visually onscreen to be counting down from three, displaying the time with centiseconds, though this is purely aesthetic and counts down quickly in less than three seconds. This variation is also used in ''Brawl'', ''Smash 4'', and ''Ultimate'' during [[single player|single-player modes]] including [[All-Star]] and [[Adventure Mode: World of Light]]. On-screen appearances will be absent from this countdown method. Quicker appearances will be on this audio clip “Ready...” method.
In ''[[Super Smash Bros. Melee]]'', the announcer says "Ready...GO!" instead of counting down from three. A meter is shown visually onscreen to be counting down from three, displaying the time with centiseconds, though this is purely aesthetic and counts down quickly in less than three seconds. This variation is also used in ''Brawl'', ''Smash 4'', and ''Ultimate'' during [[single player|single-player modes]] including [[All-Star]] and [[Adventure Mode: World of Light]]. On-screen appearances will be absent from this countdown method.


In ''[[Super Smash Bros. Brawl]]'', the pre-match timer uses numbers and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''[[Smash 4]]'', and then to flaming orange-red in ''[[Ultimate]]''.
In ''[[Super Smash Bros. Brawl]]'', the pre-match timer uses numbers and has different colors for each of them: three (blue), two (green) and one (yellow). All numbers are red in ''[[Smash 4]]'', and then to flaming orange-red in ''[[Ultimate]]''.
Line 59: Line 59:
**In Moray Towers' case, this happens if the music currently playing is directly ported from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''Split & Splat'', ''Octoweaponry'', ''I Am Octavio'', ''Calamari Inkantation'', and ''Deluge Dirge'').
**In Moray Towers' case, this happens if the music currently playing is directly ported from ''Splatoon'' or ''Splatoon 2'' (with the exceptions of ''Split & Splat'', ''Octoweaponry'', ''I Am Octavio'', ''Calamari Inkantation'', and ''Deluge Dirge'').
[[Category:Gameplay]]
[[Category:Gameplay]]
*Melee used the same announcer audio clip “Ready...” before the announcer says “Go!” and before the match begins for every fighter in Melee Vs. Mode, this made {{SSBM|Young Link}} and {{SSBM|Young Link}} are only veterans not to have the announcer counting down from three before the match begins prior to Super Smash Bros. Ultimate Vs. Mode.