Olimar (SSBB): Difference between revisions

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(→‎Moveset: hm it's not pretty but it's probably better than trying to sextuple the number of inputs in the template)
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==Moveset==
==Moveset==
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.<br/>Note: '''R:''' Red Pikmin, '''Y:''' Yellow Pikmin, '''B:''' Blue Pikmin, '''W:''' White Pikmin, '''P:''' Purple Pikmin
All of Olimar's Pikmin-based moves and grabs use the next Pikmin in the line to perform the given attack, and the knockback and damage are dependent on the Pikmin type. That Pikmin then goes to the back of the line.
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
|customcolumns=Damage<br/>(Olimar){{!!}}Damage<br/>(Red Pikmin){{!!}}Damage<br/>(Yellow Pikmin){{!!}}Damage<br/>(Blue Pikmin){{!!}}Damage<br/>(White Pikmin){{!!}}Damage<br/>(Purple Pikmin)
|neutralcount=2
|neutralcount=2
|neutralname=&nbsp;
|neutralname=&nbsp;
|neutral1dmg=3%, 2% (antenna)
|neutral1dmg=3%, 2% (antenna){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|neutral2dmg=5%
|neutral2dmg=5%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|neutraldesc=Olimar headbutts twice, first one having [[set knockback]], the second dealing knockback to keep opponents away. Worth noting it actually hits four times, with the antenna on Olimar's head dealing slight damage but no knockback or [[hitstun]].
|neutraldesc=Olimar headbutts twice, first one having [[set knockback]], the second dealing knockback to keep opponents away. Worth noting it actually hits four times, with the antenna on Olimar's head dealing slight damage but no knockback or [[hitstun]].
|ftiltname=&nbsp;
|ftiltname=&nbsp;
|ftiltdmg=6%
|ftiltdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|ftiltdesc=Olimar kicks both legs forward, falling to the ground. Has decent knockback at higher percentages.
|ftiltdesc=Olimar kicks both legs forward, falling to the ground. Has decent knockback at higher percentages.
|utiltname=&nbsp;
|utiltname=&nbsp;
|utiltdmg=1% (hits 1-7), 4% (hit 8)
|utiltdmg=1% (hits 1-7), 4% (hit 8){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|utiltdesc=Olimar jumps a little and spins in place, hitting multiple times. The last hit deals significant knockback.
|utiltdesc=Olimar jumps a little and spins in place, hitting multiple times. The last hit deals significant knockback.
|dtiltname=&nbsp;
|dtiltname=&nbsp;
|dtiltdmg=6% (body), 2% (antenna)
|dtiltdmg=6% (body), 2% (antenna){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dtiltdesc=Olimar does a headbutt along the ground and gains slight distance. Deals minimal knockback, which can combos well into up-tilt/smash early on, and is an excellent setup move at higher percentages.
|dtiltdesc=Olimar does a headbutt along the ground and gains slight distance. Deals minimal knockback, which can combos well into up-tilt/smash early on, and is an excellent setup move at higher percentages.
|dashname=&nbsp;
|dashname=&nbsp;
|dashdmg=7% (hit 1), 4% (hit 2)
|dashdmg=7% (hit 1), 4% (hit 2){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dashdesc=Olimar does a cartwheel forward. Has vertical knockback.
|dashdesc=Olimar does a cartwheel forward. Has vertical knockback.
|fsmashname=&nbsp;
|fsmashname=&nbsp;
|fsmashdmg=R: {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (mid), {{ChargedSmashDmgSSBB|9}} (late)<br />Y: {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|6}} (late)<br />B: {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (mid), {{ChargedSmashDmgSSBB|6}} (late)<br />W: {{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|6}} (mid), {{ChargedSmashDmgSSBB|3}} (late)<br />P: {{ChargedSmashDmgSSBB|18}} (clean), {{ChargedSmashDmgSSBB|16}} (mid), {{ChargedSmashDmgSSBB|13}} (late)
|fsmashdmg=&mdash;{{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (mid), {{ChargedSmashDmgSSBB|9}} (late){{!!}}{{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|9}} (mid), {{ChargedSmashDmgSSBB|6}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|11}} (mid), {{ChargedSmashDmgSSBB|6}} (late){{!!}}{{ChargedSmashDmgSSBB|9}} (clean), {{ChargedSmashDmgSSBB|6}} (mid), {{ChargedSmashDmgSSBB|3}} (late){{!!}}{{ChargedSmashDmgSSBB|18}} (clean), {{ChargedSmashDmgSSBB|16}} (mid), {{ChargedSmashDmgSSBB|13}} (late)
|fsmashdesc=A Pikmin leaps forwards with a spinning bodyslam.
|fsmashdesc=A Pikmin leaps forwards with a spinning bodyslam.
|usmashname=&nbsp;
|usmashname=&nbsp;
|usmashdmg=R: {{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|14}} (clean far), {{ChargedSmashDmgSSBB|12}} (late)<br />Y: {{ChargedSmashDmgSSBB|14}} (clean near), {{ChargedSmashDmgSSBB|12}} (clean far), {{ChargedSmashDmgSSBB|10}} (late)<br />B: {{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|11}} (late)<br />W: {{ChargedSmashDmgSSBB|9}} (clean near), {{ChargedSmashDmgSSBB|7}} (clean far), {{ChargedSmashDmgSSBB|5}} (late)<br />P: {{ChargedSmashDmgSSBB|16}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdmg=&mdash;{{!!}}{{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|14}} (clean far), {{ChargedSmashDmgSSBB|12}} (late){{!!}}{{ChargedSmashDmgSSBB|14}} (clean near), {{ChargedSmashDmgSSBB|12}} (clean far), {{ChargedSmashDmgSSBB|10}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|11}} (late){{!!}}{{ChargedSmashDmgSSBB|9}} (clean near), {{ChargedSmashDmgSSBB|7}} (clean far), {{ChargedSmashDmgSSBB|5}} (late){{!!}}{{ChargedSmashDmgSSBB|16}} (clean near), {{ChargedSmashDmgSSBB|13}} (clean far), {{ChargedSmashDmgSSBB|13}} (late)
|usmashdesc=A Pikmin rockets upwards.
|usmashdesc=A Pikmin rockets upwards.
|dsmashname=&nbsp;
|dsmashname=&nbsp;
|dsmashdmg=R: {{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (late)<br />Y: {{ChargedSmashDmgSSBB|11}} (clean), {{ChargedSmashDmgSSBB|8}} (late)<br />B: {{ChargedSmashDmgSSBB|12}} (clean), {{ChargedSmashDmgSSBB|9}} (late)<br />W: {{ChargedSmashDmgSSBB|6}} (clean), {{ChargedSmashDmgSSBB|4}} (late)<br />P: {{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|dsmashdmg=&mdash;{{!!}}{{ChargedSmashDmgSSBB|13}} (clean), {{ChargedSmashDmgSSBB|10}} (late){{!!}}{{ChargedSmashDmgSSBB|11}} (clean), {{ChargedSmashDmgSSBB|8}} (late){{!!}}{{ChargedSmashDmgSSBB|12}} (clean), {{ChargedSmashDmgSSBB|9}} (late){{!!}}{{ChargedSmashDmgSSBB|6}} (clean), {{ChargedSmashDmgSSBB|4}} (late){{!!}}{{ChargedSmashDmgSSBB|15}} (clean), {{ChargedSmashDmgSSBB|12}} (late)
|dsmashdesc=Two Pikmin dashes out to either side.
|dsmashdesc=Two Pikmin dashes out to either side.
|nairname=&nbsp;
|nairname=&nbsp;
|nairdmg=2% (hits 1-6)
|nairdmg=2% (hits 1-6){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|nairdesc=Olimar spins around, similar to his up tilt.
|nairdesc=Olimar spins around, similar to his up tilt.
|fairname=&nbsp;
|fairname=&nbsp;
|fairdmg=15% (R), 12% (Y), 13% (B), 5% (W), 14% (P)
|fairdmg=&mdash;{{!!}}15%{{!!}}12%{{!!}}13%{{!!}}5%{{!!}}14%
|fairdesc=Olimar swings a Pikmin forwards.
|fairdesc=Olimar swings a Pikmin forwards.
|bairname=&nbsp;
|bairname=&nbsp;
|bairdmg=R: 13% (head), 11% (body)<br />Y: 12% (head), 9% (body)<br />B&P: 13% (head), 10% (body)<br />W: 5% (head), 4% (body)
|bairdmg=&mdash;{{!!}}13% (head), 11% (body){{!!}}12% (head), 9% (body){{!!}}13% (head), 10% (body){{!!}}5% (head), 4% (body){{!!}}13% (head), 10% (body)
|bairdesc=Olimar swings a Pikmin behind himself.
|bairdesc=Olimar swings a Pikmin behind himself.
|uairname=&nbsp;
|uairname=&nbsp;
|uairdmg=R: 3% (hits 1-6), 6% (hit 7)<br />Y: 2% (hits 1-6), 4% (hit 7)<br />B&P: 3% (hits 1-6), 4% (hit 7)<br />W: 1% (hits 1-6), 3% (hit 7)
|uairdmg=&mdash;{{!!}}3% (hits 1-6), 6% (hit 7){{!!}}2% (hits 1-6), 4% (hit 7){{!!}}3% (hits 1-6), 4% (hit 7){{!!}}1% (hits 1-6), 3% (hit 7){{!!}}3% (hits 1-6), 4% (hit 7)
|uairdesc=Olimar lifts a Pikmin upwards, with the Pikmin dealing multiple hits.
|uairdesc=Olimar lifts a Pikmin upwards, with the Pikmin dealing multiple hits.
|dairname=&nbsp;
|dairname=&nbsp;
|dairdmg=R: 16% (clean), 7% (late)<br />Y: 12% (clean), 6% (late)<br />B&P: 14% (clean), 6% (late)<br />W: 8% (clean), 4% (late)
|dairdmg=&mdash;{{!!}}16% (clean), 7% (late){{!!}}12% (clean), 6% (late){{!!}}14% (clean), 6% (late){{!!}}8% (clean), 4% (late){{!!}}14% (clean), 6% (late)
|dairdesc=Olimar smacks a Pikmin downwards. Sweetspot [[meteor smash]]es opponents in the air.
|dairdesc=Olimar smacks a Pikmin downwards. Sweetspot [[meteor smash]]es opponents in the air.
|grabname=&nbsp;
|grabname=&nbsp;
|grabdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|grabdesc=Olimar sends a Pikmin forth to grab opponent. Except for purple Pikmin, it is one of the farthest reaching grabs in the game, and is the farthest reaching with white and blue Pikmin, with pivot grab being particularly notorious.
|grabdesc=Olimar sends a Pikmin forth to grab opponent. Except for purple Pikmin, it is one of the farthest reaching grabs in the game, and is the farthest reaching with white and blue Pikmin, with pivot grab being particularly notorious.
|pummelname=&nbsp;
|pummelname=&nbsp;
|pummeldmg=2% (RYBP), 4% (W)
|pummeldmg=&mdash;{{!!}}2%{{!!}}2%{{!!}}2%{{!!}}4%{{!!}}2%
|pummeldesc=Pikmin headbutts opponent.
|pummeldesc=Pikmin headbutts opponent.
|fthrowname=&nbsp;
|fthrowname=&nbsp;
|fthrowdmg= 6% (RW), 7% (YP), 13% (B)
|fthrowdmg=&mdash;{{!!}}6%{{!!}}7%{{!!}}13%{{!!}}6%{{!!}}7%
|fthrowdesc=The Pikmin releases the foe forwards. One of the strongest forward throws in the game in terms of knockback.
|fthrowdesc=The Pikmin releases the foe forwards. One of the strongest forward throws in the game in terms of knockback.
|bthrowname=&nbsp;
|bthrowname=&nbsp;
|bthrowdmg=7% (RW), 9% (YP), 14% (B)
|bthrowdmg=&mdash;{{!!}}7%{{!!}}9%{{!!}}14%{{!!}}7%{{!!}}9%
|bthrowdesc=The Pikmin swings the foe backwards by slamming them onto the ground. One of the strongest back throws in the game when it's a Blue Pikmin.
|bthrowdesc=The Pikmin swings the foe backwards by slamming them onto the ground. One of the strongest back throws in the game when it's a Blue Pikmin.
|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=9% (R), 11% (YP), 12% (B), 6% (W)
|uthrowdmg=&mdash;{{!!}}9%{{!!}}11%{{!!}}12%{{!!}}6%{{!!}}11%
|uthrowdesc=The Pikmin leaps into the air, turns the opponent upside-down, then slams the opponent into the ground. It is by far the strongest up throw and the second strongest throw in the game.
|uthrowdesc=The Pikmin leaps into the air, turns the opponent upside-down, then slams the opponent into the ground. It is by far the strongest up throw and the second strongest throw in the game.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=R: 1% (hit 1), 8% (throw)<br />Y&P: 1% (hit 1), 7% (throw)<br />B: 1% (hit 1), 11% (throw)<br />W: 1% (hit 1), 5% (throw)
|dthrowdmg=&mdash;{{!!}}1% (hit 1), 8% (throw){{!!}}1% (hit 1), 7% (throw){{!!}}1% (hit 1), 11% (throw){{!!}}1% (hit 1), 5% (throw){{!!}}1% (hit 1), 7% (throw)
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|dthrowdesc=The Pikmin slams opponent on ground, then jumps quite high, to jump on top of opponent. Can be used to chaingrab fastfallers and heavyweights (best done with Blue Pikmin).
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=6%
|floorfdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|floorfdesc=Gets up and headbutts both sides.
|floorfdesc=Gets up and headbutts both sides.
|floorbname=&nbsp;
|floorbname=&nbsp;
|floorbdmg=6%
|floorbdmg=6%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|floorbdesc=Gets up and punches both sides.
|floorbdesc=Gets up and punches both sides.
|floortname=&nbsp;
|floortname=&nbsp;
|floortdmg=5%
|floortdmg=5%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|floortdesc=Gets up and headbutts forward, then kicks backwards.
|floortdesc=Gets up and headbutts forward, then kicks backwards.
|edgefname=&nbsp;
|edgefname=&nbsp;
|edgefdmg=8%
|edgefdmg=8%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|edgefdesc=Quickly gets up and headbutts onto the stage.
|edgefdesc=Quickly gets up and headbutts onto the stage.
|edgesname=&nbsp;
|edgesname=&nbsp;
|edgesdmg=10%
|edgesdmg=10%{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|edgesdesc=Slowly gets up and sticks his foot out.
|edgesdesc=Slowly gets up and sticks his foot out.
|nsname=Pikmin Pluck
|nsname=Pikmin Pluck
|nsdmg=0%
|nsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|nsdesc=Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to six Pikmin following him, trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment.
|nsdesc=Olimar quickly pulls out a random Pikmin out of the ground. What type of terrain where this move is used has some influence on what type of Pikmin will be pulled out more often. Olimar can have up to six Pikmin following him, trying to pluck another, will result in Olimar grabbing nothing and being vulnerable for a moment.
|ssname=Pikmin Throw
|ssname=Pikmin Throw
|ssdmg=9% (thrown R), 7% (thrown YB), 6% (thrown WP), 2% (latched RYB), 6% (latched W)
|ssdmg=&mdash;{{!!}}9% (thrown), 2% (latched){{!!}}7% (thrown), 2% (latched){{!!}}7% (thrown), 2% (latched){{!!}}6% (thrown), 6% (latched){{!!}}6%
|ssdesc=Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
|ssdesc=Olimar throws a Pikmin at an enemy, then the Pikmin latches onto the enemy and slowly racks up damage. If the target cannot be latched onto, or the Pikmin is Purple, it simply deals damage.
|usname=Pikmin Chain
|usname=Pikmin Chain
|usdmg=7% (R), 6% (YBW), 8% (P)
|usdmg=&mdash;{{!!}}7%{{!!}}6%{{!!}}6%{{!!}}6%{{!!}}8%
|usdesc=Olimar creates a chain of Pikmin and uses it to latch onto a ledge, functioning as a [[tether recovery]]. The less Pikmin Olimar has, the less reach this move has. However, Olimar will rise up slightly to counteract this.
|usdesc=Olimar creates a chain of Pikmin and uses it to latch onto a ledge, functioning as a [[tether recovery]]. The less Pikmin Olimar has, the less reach this move has. However, Olimar will rise up slightly to counteract this.
|dsname=Pikmin Order
|dsname=Pikmin Order
|dsdmg=0%
|dsdmg=&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. This move gives Olimar [[armor]].
|dsdesc=Olimar quickly blows his whistle, and a colored area surrounding him. Any Pikmin that are separated from Olimar will immediately fly to his side after a split second . This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. This move gives Olimar [[armor]].
|fsname=End of Day
|fsname=End of Day
|fsdmg=10% (bury), 15% (ascent), 43% (Bulborbs), 10% (descent), 15%/20% (landing)
|fsdmg=10% (bury), 15% (ascent), 43% (Bulborbs), 10% (descent), 15%/20% (landing){{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;{{!!}}&mdash;
|fsdesc=Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path.
|fsdesc=Olimar takes off in his spaceship, leaving his opponents alone for Red Bulborbs to attack them. Afterwards, the ship crash lands back onto the stage, hurting anyone in its path.
}}
}}