Bayonetta recovery frames: Difference between revisions

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Bayonetta's Recovery Frames are a character exclusive form of landing lag that only she has. When Bayonetta uses [[Witch Twist]], [[Afterburner Kick]], or Downwards Afterburner Kick, upon landing Bayonetta will receive a set number of landing frames that are determined by the combination of the three moves mentioned. In addition to this, undergoing aerial landing lag or using an airdodge may increase the Bayonetta's Recovery Frames.
'''[[Bayonetta]]'s recovery frames''' are a character exclusive form of landing lag that only she has. When Bayonetta uses [[Witch Twist]], [[Afterburner Kick]], or Downwards Afterburner Kick, she will receive a set number of landing frames upon landing, determined by the combination of the three moves mentioned. Additionally, undergoing aerial landing lag or using an airdodge may increase Bayonetta's recovery frames.


==''[[Super Smash Bros. 4]]''==
==''In [[Super Smash Bros. 4]]''==
{{Technical data}}
{{Technical data}}


Bayonetta's Recovery Frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.
{{SSB4|Bayonetta}}'s recovery frames fall into several tiers: 19 frames, 20 frames, 26 frames, 30 frames, 32 frames, 40 frames, and 43 frames.


==''[[Super Smash Bros. Ultimate]]''==
==''In [[Super Smash Bros. Ultimate]]''==
Bayonetta's Recovery Frames return in ''Ultimate'', with some changes. The full list of Bayonetta's combinations for recovery frames are below.
{{SSBU|Bayonetta}}'s recovery frames return in ''Ultimate'', with some changes. The full list of combinations for her recovery frames are below.


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