Lock: Difference between revisions

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[[File:Lucas footstool combo.gif|thumb| {{SSB4|Lucas}} performing a lock combo on {{SSB4|Lucario}} with [[down air]] after an un[[tech]]able [[footstool]].]]
[[File:Lucas footstool combo.gif|thumb| {{SSB4|Lucas}} performing a lock combo on {{SSB4|Lucario}} with [[down air]] after an un[[tech]]able [[footstool]].]]


Starting a lock or reset is often the most difficult part, as many skilled players will [[tech]] or [[DI]] away before hitting the ground, and will also get up as soon as possible to avoid it. Surprise or fast attacks causing a character to fall quickly on the ground can work, as well as taking advantage of various situations in which a tech cannot be performed. For example, [[Footstool Jump|footstooling]] an airborne opponent will prevent them from being able to tech in any way while in [[tumble]], though the upwards momentum can cause the footstooler to be unable to follow up with a lock depending on their character. Learning to perform a [[shorthop]] footstool aides in this. For some characters, it is possible to fast fall an aerial with lock properties to cause a single bounce, then follow up with a jab lock or reset.
Starting a lock or reset is often the most difficult part, as many skilled players will [[tech]] or [[DI]] away before hitting the ground, and will also get up as soon as possible to avoid it. Surprise or fast attacks causing a character to fall quickly on the ground can work, as well as taking advantage of various situations in which a tech cannot be performed. For example, in ''Brawl'' and ''SSB4'', [[Footstool Jump|footstooling]] an airborne opponent will prevent them from being able to tech in any way while in [[tumble]], though the upward momentum can cause the footstooler to be unable to follow up with a lock depending on their character. Learning to perform a [[shorthop]] footstool aides in this. For some characters, it is possible to fast fall an aerial with lock properties to cause a single bounce, then follow up with a jab lock or reset.


==Types of locks==
==Types of locks==
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===[[Jab]] lock===
===[[Jab]] lock===
The most common type of lock is the '''jab lock''', which can be performed by multiple characters. As the name states, it is done by hitting a fallen character with a [[jab]], stepping forward, and hitting them again. The locked player can be moved to the end of the stage in ''Brawl'', where the active player generally hits them with a charged smash attack as they stand up. Generally it is done with only the first hit of the jab, but some characters can do it with the second hit as well. If one attacks too soon after each bounce, or use a move without lock properties, the character will snap to a standing position. Some jabs will only lock with certain hitboxes. An example of this is with {{SSBB|Mario}} where he cannot jab lock with the first hit of his jab if he hits them with the front of his fist so he must be close to his opponent when he jab locks them. In Smash 4, the jab lock only works up to three times. In ''Ultimate'', a jab lock only works up to two times although a change from previous games is that almost every character in the game is capable of jab locking except for characters with unique jabs such as {{SSBU|Ganondorf}} and {{SSBU|Roy}}.
The most common type of lock is the '''jab lock''', which can be performed by multiple characters. As the name states, it is done by hitting a fallen character with a [[jab]], stepping forward, and hitting them again. The locked player can be moved to the end of the stage in ''Brawl'', where the active player generally hits them with a charged smash attack as they stand up. Generally it is done with only the first hit of the jab, but some characters can do it with the second hit as well. If one attacks too soon after each bounce, or use a move without lock properties, the character will snap to a standing position. Some jabs will only lock with certain hitboxes. An example of this is with {{SSBB|Mario}}, where he cannot jab lock with the first hit of his jab if he hits them with the front of his fist, so he must be close to his opponent when he jab locks them. In ''SSB4'', the jab lock only works up to three times. In ''Ultimate'', a jab lock only works up to two times, although a change from previous games is that almost every character in the game is capable of jab locking except for characters with unique jabs such as {{SSBU|Ganondorf}} and {{SSBU|Roy}}.


===[[Aerial]] move locks===
===[[Aerial]] move locks===
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Kirby using Falco's lasers will shoot them lower, allowing him to lock more characters than Falco can.
Kirby using Falco's lasers will shoot them lower, allowing him to lock more characters than Falco can.
In ''Ultimate'', Falco's lasers do not travel as far as they do in ''Brawl'', and he can only lock opponents twice with them before they reset due to the altered locking mechanics.


===[[Buried|Burial]] lock===
===[[Buried|Burial]] lock===