Shulk (SSB4): Difference between revisions

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|ssdefname=Back Slash
|ssdefname=Back Slash
|ssdefdmg=10% (front/front landing blade), 9% (front/front landing tip), 16% (back blade), 14% (back blade tip), 15% (back landing blade), 13% (back landing tip)
|ssdefdmg=10% (front/front landing blade), 9% (front/front landing tip), 16% (back blade), 14% (back blade tip), 15% (back landing blade), 13% (back landing tip)
|ssdefdesc=A leaping downward slash, with Shulk occasionally yelling “Back Slash!” during the move. Shulk takes a small leap forward upon start-up, giving it slightly more range and allows him to jump over small projectiles. However, it cannot grab edges once initiated, making it largely ineffective as a recovery move, and is a relatively slow attack, especially in regard to ending lag. True to its name, it deals more damage and has higher knockback if it hits the opponent's back. While near the edge of Final Destination, the blade hitbox KOs middleweights at 88%/79% (3DS/Wii U). Although it KOs opponents much later when hitting their front, it is still decently strong regardless, doing so at 146%/135% (3DS/Wii U).
|ssdefdesc=A leaping downward slash. Shulk takes a small leap forward upon start-up, giving it slightly more range and allows him to jump over small projectiles. However, it cannot grab edges once initiated, making it largely ineffective as a recovery move, and is a relatively slow attack, especially in regard to ending lag. True to its name, it deals more damage and has higher knockback if it hits the opponent's back. While near the edge of Final Destination, the blade hitbox KOs middleweights at 88%/79% (3DS/Wii U). Although it KOs opponents much later when hitting their front, it is still decently strong regardless, doing so at 146%/135% (3DS/Wii U). Yells “Backslash!” when using the move.
|ssc1name=Back Slash Leap
|ssc1name=Back Slash Leap
|ssc1dmg=10%/8% (front), 16%/14% (back)
|ssc1dmg=10%/8% (front), 16%/14% (back)
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|usdefname=Air Slash
|usdefname=Air Slash
|usdefdmg=6% (hit 1 clean), 5% (hit 1 late), 5.5% (hit 2)
|usdefdmg=6% (hit 1 clean), 5% (hit 1 late), 5.5% (hit 2)
|usdefdesc=A jumping upward slash, similar to [[Dolphin Slash]], with Shulk occasionally yelling “Air Slash!”. It is a [[natural combo]]: its first hit has set knockback, while pressing the attack button at its conclusion will result in a second hit, which is an outward slash that grants a small vertical boost, especially if used late. Its second hit has extremely high knockback growth, which makes it a useful KOing option, especially from out of shield. While near the edge of Final Destination, its second hit KOs middleweights at 127%/118% (3DS/Wii U) versions, respectively. The Jump Art increases vertical distance gained by the first slash. However, its first hit will not automatically edge sweetspot unless the special button is pressed when Shulk is right next to an edge, and the Jump or Smash Arts can cause the natural combo to whiff due to the additional vertical distance and higher knockback, respectively.
|usdefdesc=A jumping upward slash, similar to [[Dolphin Slash]]. It is a [[natural combo]]: its first hit has set knockback, while pressing the attack button at its conclusion will result in a second hit, which is an outward slash that grants a small vertical boost, especially if used late. Its second hit has extremely high knockback growth, which makes it a useful KOing option, especially from out of shield. While near the edge of Final Destination, its second hit KOs middleweights at 127%/118% (3DS/Wii U) versions, respectively. The Jump Art increases vertical distance gained by the first slash. However, its first hit will not automatically edge sweetspot unless the special button is pressed when Shulk is right next to an edge, and the Jump or Smash Arts can cause the natural combo to whiff due to the additional vertical distance and higher knockback, respectively. Yells “Air Slash!” when using the move.
|usc1name=Advancing Air Slash
|usc1name=Advancing Air Slash
|usc1dmg=6% (hit 1 clean), 5% (hit 1 late), 8% (hit 2)
|usc1dmg=6% (hit 1 clean), 5% (hit 1 late), 8% (hit 2)
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|dsdefname=Vision
|dsdefname=Vision
|dsdefdmg=1.3× (standard blade/beam; minimum 10%/7%), (alternate blade/beam; minimum 13%/10%)
|dsdefdmg=1.3× (standard blade/beam; minimum 10%/7%), (alternate blade/beam; minimum 13%/10%)
|dsdefdesc=A counterattack involving Shulk using the Monado to foresee an attack. If he is hit, Shulk retaliates with a slow, powerful, and long-ranged slash that launches opponents forward. Alternatively, holding forward while counterattacking on the ground causes a fast dashing slash that deals more damage and knockback growth in addition to launching opponents backward, but its speed and Shulk's momentum can cause it to occasionally miss its target. It is one of the strongest counters in the series (with its alternate version rivaling [[Counter Surge]] in regard to power), and is tied with [[Double Team]] for having the longest amount of counter frames. However, it loses counter frames if repeatedly used over a short period of time, making it and [[Witch Time]] the only counterattacks that lose effectiveness if spammed. Counter frames are regained over time or once Shulk is KO'd. The standard counterattack resembles Stream Edge, one of Shulk's Physical Arts, whereas the alternate counterattack resembles Thunder, one of [[Dunban]]'s Ether Arts.
|dsdefdesc=A counterattack involving Shulk using the Monado to foresee an attack. If he is hit, Shulk retaliates with a slow, powerful, and long-ranged slash that launches opponents forward. Alternatively, holding forward while counterattacking on the ground causes a fast dashing slash that deals more damage and knockback growth in addition to launching opponents backward, but at the cost of less range. It is one of the strongest counters in the series (with its alternate version rivaling [[Counter Surge]] in regard to power), and is tied with [[Double Team]] for having the longest amount of counter frames. However, it loses counter frames if repeatedly used over a short period of time, making it and [[Witch Time]] the only counterattacks that lose effectiveness if spammed. Counter frames are regained over time or once Shulk is KO'd. The standard counterattack resembles Stream Edge, one of Shulk's Physical Arts, whereas the alternate counterattack resembles Thunder, one of [[Dunban]]'s Ether Arts.
|dsc1name=Dash Vision
|dsc1name=Dash Vision
|dsc1dmg=1× (standard blade/beam; minimum 8%/5%), (alternate blade/beam; minimum 11%/8%)
|dsc1dmg=1× (standard blade/beam; minimum 8%/5%), (alternate blade/beam; minimum 11%/8%)
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*{{Sm|FuerzaDON|Mexico}} - The best Shulk player in Mexico. Placed 33rd at [[Smash Factor 5]] and [[Smash Factor 6|6]]. He has wins over Chag, {{Sm|Regi|}}, Cloudy, Klein, and Richi.
*{{Sm|FuerzaDON|Mexico}} - The best Shulk player in Mexico. Placed 33rd at [[Smash Factor 5]] and [[Smash Factor 6|6]]. He has wins over Chag, {{Sm|Regi|}}, Cloudy, Klein, and Richi.
*{{Flag|Canada}} [[Smasher: Jerm (Canada)|Jerm]] - [https://www.youtube.com/user/Jermalie0 Contributes to Shulk's metagame]. Formerly ranked 3rd on the [[Ottawa Power Rankings#Smash_4_Rankings|Ottawa Power Rankings]].
*{{Flag|Canada}} [[Smasher: Jerm (Canada)|Jerm]] - [https://www.youtube.com/user/Jermalie0 Contributes to Shulk's metagame]. Formerly ranked 3rd on the [[Ottawa Power Rankings#Smash_4_Rankings|Ottawa Power Rankings]].
*{{Sm|Kome|Japan}} - The best Shulk player in the world. Placed 33rd at [[2GGC: Civil War]]. He has wins over {{Sm|komorikiri}}, {{Sm|Shuton}}, and {{Sm|Tweek}}. Ranked 84th on the [[Panda Global Rankings| Panda Global Rankings 100]].
*{{Sm|Kome|Japan}} - One of the best Shulk players in the world. Placed 33rd at [[2GGC: Civil War]]. He has wins over {{Sm|komorikiri}}, {{Sm|Shuton}}, and {{Sm|Tweek}}. Ranked 51st on the [[Panda Global Rankings| Panda Global Rankings v5]].
*{{Sm|M|Sweden|p=Sweden}} - Placed 3rd at [[B.E.A.S.T 7]]. He has wins over {{Sm|iStudying|}} and {{Sm|Glutonny}}.
*{{Sm|M|Sweden|p=Sweden}} - Placed 3rd at [[B.E.A.S.T 7]]. He has wins over {{Sm|iStudying|}} and {{Sm|Glutonny}}.
*{{Sm|Masonomace|USA}} - Contributes to Shulk's metagame.
*{{Sm|Masonomace|USA}} - Contributes to Shulk's metagame.
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==[[List of Super Smash Bros. 4 character trailers#Shulk|Reveal trailer]]==
==[[List of Super Smash Bros. 4 character trailers#Shulk|Reveal trailer]]==
{{#widget:YouTube|id=GUl1EkUJ46k}}
<youtube>GUl1EkUJ46k</youtube>


==Trivia==
==Trivia==