Counterattack: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Tag: Mobile edit
Line 69: Line 69:
**[[Roy]]'s [[Counter]] in ''Melee'' and ''Smash 4'' both had the highest damage multiplier in the game by default, dealing 1.5× and 1.35× damage of the attack countered, respectively. In ''Smash 4'', only [[Shulk]]'s [[Vision]] with the Buster [[Monado Art]] active could match that damage multiplier.
**[[Roy]]'s [[Counter]] in ''Melee'' and ''Smash 4'' both had the highest damage multiplier in the game by default, dealing 1.5× and 1.35× damage of the attack countered, respectively. In ''Smash 4'', only [[Shulk]]'s [[Vision]] with the Buster [[Monado Art]] active could match that damage multiplier.
**In ''Ultimate'', the {{SSBU|Mii Brawler}}'s [[Counter Throw]] and [[King K. Rool]]'s [[Gut Check]] both have the strongest damage multipliers in the game by default (1.5×).
**In ''Ultimate'', the {{SSBU|Mii Brawler}}'s [[Counter Throw]] and [[King K. Rool]]'s [[Gut Check]] both have the strongest damage multipliers in the game by default (1.5×).
*{{SSBU|Ike}}'s [[Counter]] in ''Ultimate'' is notable of having less base knockback, but significantly higher knockback growth being able to KO much earlier at high percentages which can effectively KO opponents at the ledge. However it’s usage has much more ending lag making it more punishable if missed. Despite this, this makes Ike's Counter the strongest in ''Ultimate''.
*[[Shulk]]'s [[Vision]] in ''SSB4'' is arguably the most potent of all standard "hit-and-retaliate" counterattacks, thanks to its high damage multiplier and knockback, alongside the longest counter window of any counterattack; opponents will tend to trigger the counterattack due to its sheer duration. The move has been nerfed in ''Ultimate'', as it has less knockback growth and is no longer [[unblockable]], making the move worse at KOing.
*[[Shulk]]'s [[Vision]] in ''SSB4'' is arguably the most potent of all standard "hit-and-retaliate" counterattacks, thanks to its high damage multiplier and knockback, alongside the longest counter window of any counterattack; opponents will tend to trigger the counterattack due to its sheer duration. The move has been nerfed in ''Ultimate'', as it has less knockback growth and is no longer [[unblockable]], making the move worse at KOing.
*[[Corrin]]'s [[Counter Surge]] launches opponents upwards and can infamously KO aerial opponents at high blast zones at any percent range depending on the move. Its damage multiplier was originally 1.3×, which allowed Corrin to KO opponents at a very low percentage against uncharged smash attacks, which made it the most potent counterattack in the game by far, despite having a lower multiplier compared to Roy's Counter and Shulk's Buster Art-boosted Vision. As of update 1.1.5, its multiplier has been lowered to 1.2×, which brought its power much more in line with other counterattacks.
*[[Corrin]]'s [[Counter Surge]] launches opponents upwards and can infamously KO aerial opponents at high blast zones at any percent range depending on the move. Its damage multiplier was originally 1.3×, which allowed Corrin to KO opponents at a very low percentage against uncharged smash attacks, which made it the most potent counterattack in the game by far, despite having a lower multiplier compared to Roy's Counter and Shulk's Buster Art-boosted Vision. As of update 1.1.5, its multiplier has been lowered to 1.2×, which brought its power much more in line with other counterattacks. In ''Ultimate'' it was once been weaken again giving less knockback, had reduced range, and can no longer be interrupted as early.
*[[Bayonetta]]'s [[Witch Time]] in ''SSB4'' is considered to be the best counterattack in the game, thanks to its ability to slow enemies down, thus granting Bayonetta a very forgiving time window to set up into her extremely effective combo game. Additionally, it is very safe for a counterattack, thanks to it granting [[intangibility]] during the move, while being hit at the end of Witch Time triggers [[Bat Within]], halving damage taken from the attack that triggered it. However, it is significantly less effective in ''Ultimate'' because of its duration being much shorter on enemies below 100% and its lack of intangibility.
*[[Bayonetta]]'s [[Witch Time]] in ''SSB4'' is considered to be the best counterattack in the game, thanks to its ability to slow enemies down, thus granting Bayonetta a very forgiving time window to set up into her extremely effective combo game. Additionally, it is very safe for a counterattack, thanks to it granting [[intangibility]] during the move, while being hit at the end of Witch Time triggers [[Bat Within]], halving damage taken from the attack that triggered it. However, it is significantly less effective in ''Ultimate'' because of its duration being much shorter on enemies below 100% and its lack of intangibility.
*[[King K. Rool]]'s [[Gut Check]] and [[Palutena]]'s [[Counter]]/[[Reflect Barrier]] in ''Ultimate'' are notably the only counterattacks that can also function as a [[reflector]].
*[[King K. Rool]]'s [[Gut Check]] and [[Palutena]]'s [[Counter]]/[[Reflect Barrier]] in ''Ultimate'' are notably the only counterattacks that can also function as a [[reflector]].