Hocotate Bomb: Difference between revisions

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| title        = Hocotate Bomb
| title        = Hocotate Bomb
| image        = [[Image:SSBUHocotateBomb.png]]
| image        = [[Image:SSBUHocotateBomb.png]]
| caption      = Official artwork of the Hocotate Bomb from ''Ultimate''.
| caption      = {{symbol|pikmin}}<br />Official artwork of the Hocotate Bomb from ''Ultimate''.
| series      = {{uv|Pikmin}}
| series      = {{uv|Pikmin}}
| item class  = Exploding
| item class  = Exploding
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}}
}}


The '''Hocotate Bomb''' ({{ja|ドルフィン爆弾|Dorufin Bakudan}}, ''Dolphin Bomb'') is an explosive item in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' modeled after the [[Hocotate Ship]] in the {{uv|Pikmin}} universe. When thrown, it will wait 3 seconds, or until it is attacked, before ascend offscreen into the sky, damaging and dragging any touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen, it will explode and damage anyone nearby. However, when it detonates on re-entry the resulting explosion will not harm the person who activated it. The crash landing also has a [[meteor]] effect on any opponent who makes contact with it. It's also possible to push the bomb away with [[wind]] and have it land in another spot though it may just pass through solid ground.
The '''Hocotate Bomb''' ({{ja|ドルフィン爆弾|Dorufin Bakudan}}, ''Dolphin Bomb'') is an explosive item in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' modeled after the [[Hocotate Ship]] in the {{uv|Pikmin}} universe.
 
==Origin==
The design of the item is clearly based on the Hocotate Ship from ''Pikmin 2'', and its behaviour seems to be the similar to that of [[End of Day]], Olimar's [[Final Smash]]. However, there is also an item with identical functionality from ''Kid Icarus: Uprising'' - the {{s|icaruspedia|Boom Rocket}}.
 
==Overview==
When thrown, it will wait 3 seconds, or until it is attacked, before ascend offscreen into the sky, damaging and dragging any touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen, it will explode and damage anyone nearby. However, when it detonates on re-entry the resulting explosion will not harm the person who activated it. The crash landing also has a [[meteor]] effect on any opponent who makes contact with it. It's also possible to push the bomb away with [[wind]] and have it land in another spot though it may just pass through solid ground.


==Damage==
==Damage==
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:{{Flag|Europe}} ''The flagship of Hocotate Freight has been reinvented as...a bomb! To arm it, throw it, then wait. Or give it a nudge - up to you. It'll shoot up in the air, then after a bit, fall back down to its starting point and go off. Try to remember where it was set off - you really don't want to get caught in the blast.''
:{{Flag|Europe}} ''The flagship of Hocotate Freight has been reinvented as...a bomb! To arm it, throw it, then wait. Or give it a nudge - up to you. It'll shoot up in the air, then after a bit, fall back down to its starting point and go off. Try to remember where it was set off - you really don't want to get caught in the blast.''
{{Trophy games|console1=GCN|game1=Pikmin (12/2001)|console2=GCN|game2=Pikmin 2 (08/2004)}}
{{Trophy games|console1=GCN|game1=Pikmin (12/2001)|console2=GCN|game2=Pikmin 2 (08/2004)}}
{{clr}}
{{clear}}
 
==Origin==
The design of the item is clearly based on the Hocotate Ship from ''Pikmin 2'', and its behaviour seems to be the similar to that of [[End of Day]], Olimar's [[Final Smash]]. However, there is also an item with identical functionality from ''Kid Icarus: Uprising'' - the {{s|icaruspedia|Boom Rocket}}.


==Gallery==
==Gallery==