Hocotate Bomb: Difference between revisions
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| title = Hocotate Bomb | | title = Hocotate Bomb | ||
| image = [[Image:SSBUHocotateBomb.png]] | | image = [[Image:SSBUHocotateBomb.png]] | ||
| caption = Official artwork of the Hocotate Bomb from ''Ultimate''. | | caption = {{symbol|pikmin}}<br />Official artwork of the Hocotate Bomb from ''Ultimate''. | ||
| series = {{uv|Pikmin}} | | series = {{uv|Pikmin}} | ||
| item class = Exploding | | item class = Exploding | ||
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}} | }} | ||
The '''Hocotate Bomb''' ({{ja|ドルフィン爆弾|Dorufin Bakudan}}, ''Dolphin Bomb'') is an explosive item in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' modeled after the [[Hocotate Ship]] in the {{uv|Pikmin}} universe. When thrown, it will wait 3 seconds, or until it is attacked, before ascend offscreen into the sky, damaging and dragging any touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen, it will explode and damage anyone nearby. However, when it detonates on re-entry the resulting explosion will not harm the person who activated it. The crash landing also has a [[meteor]] effect on any opponent who makes contact with it. It's also possible to push the bomb away with [[wind]] and have it land in another spot though it may just pass through solid ground. | The '''Hocotate Bomb''' ({{ja|ドルフィン爆弾|Dorufin Bakudan}}, ''Dolphin Bomb'') is an explosive item in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' modeled after the [[Hocotate Ship]] in the {{uv|Pikmin}} universe. | ||
==Origin== | |||
The design of the item is clearly based on the Hocotate Ship from ''Pikmin 2'', and its behaviour seems to be the similar to that of [[End of Day]], Olimar's [[Final Smash]]. However, there is also an item with identical functionality from ''Kid Icarus: Uprising'' - the {{s|icaruspedia|Boom Rocket}}. | |||
==Overview== | |||
When thrown, it will wait 3 seconds, or until it is attacked, before ascend offscreen into the sky, damaging and dragging any touching enemies with it for a potential KO, then crash down (a random time after 5 seconds) after its launch. If it receives enough damage before it flies off-screen, it will explode and damage anyone nearby. However, when it detonates on re-entry the resulting explosion will not harm the person who activated it. The crash landing also has a [[meteor]] effect on any opponent who makes contact with it. It's also possible to push the bomb away with [[wind]] and have it land in another spot though it may just pass through solid ground. | |||
==Damage== | ==Damage== | ||
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:{{Flag|Europe}} ''The flagship of Hocotate Freight has been reinvented as...a bomb! To arm it, throw it, then wait. Or give it a nudge - up to you. It'll shoot up in the air, then after a bit, fall back down to its starting point and go off. Try to remember where it was set off - you really don't want to get caught in the blast.'' | :{{Flag|Europe}} ''The flagship of Hocotate Freight has been reinvented as...a bomb! To arm it, throw it, then wait. Or give it a nudge - up to you. It'll shoot up in the air, then after a bit, fall back down to its starting point and go off. Try to remember where it was set off - you really don't want to get caught in the blast.'' | ||
{{Trophy games|console1=GCN|game1=Pikmin (12/2001)|console2=GCN|game2=Pikmin 2 (08/2004)}} | {{Trophy games|console1=GCN|game1=Pikmin (12/2001)|console2=GCN|game2=Pikmin 2 (08/2004)}} | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== |