Ridley (SSBU): Difference between revisions

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(→‎Special Moves: Proof: https://youtu.be/ZP1cmXGpii8?t=73 Also, I think instant KO should get an article.)
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*[[Side special]]: A [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone, similar to his introductory cutscene in ''[[Super Smash Bros. Brawl]]''. The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. The move otherwise ends when a ledge is reached. It also KOs Ridley first if used as a [[sacrificial KO]], similar to [[Flying Slam]]. Similar to Mewtwo's [[Disable]], the move is easier to mash out of the less percentage the victim has. However, the grab release does have advantages off certain stages against certain opponents, letting Ridley release them underneath a stage and recover, and even when mashed out of, Ridley has a chance to use a quick attack before the opponent can act.
*[[Side special]]: A [[command grab]] that drags its target across the ground before throwing them; this can also be initiated in the air to drag an opponent to the ground and do the grounded animation, or into the blast zone, similar to his introductory cutscene in ''[[Super Smash Bros. Brawl]]''. The opponent can mash out of the drag to end it, but Ridley can also jump directly out of the throwing animation. The move otherwise ends when a ledge is reached. It also KOs Ridley first if used as a [[sacrificial KO]], similar to [[Flying Slam]]. Similar to Mewtwo's [[Disable]], the move is easier to mash out of the less percentage the victim has. However, the grab release does have advantages off certain stages against certain opponents, letting Ridley release them underneath a stage and recover, and even when mashed out of, Ridley has a chance to use a quick attack before the opponent can act.
*[[Up special]]: Ridley pauses before flying upward. It can be angled to fly in a few other directions, similar to Fox's [[Fire Fox]]. The move deals damage to enemies along the way, with the earliest hit dealing exceptionally high knockback. If Ridley hits a wall, he will rebound with some vertical momentum.
*[[Up special]]: Ridley pauses before flying upward. It can be angled to fly in a few other directions, similar to Fox's [[Fire Fox]]. The move deals damage to enemies along the way, with the earliest hit dealing exceptionally high knockback. If Ridley hits a wall, he will rebound with some vertical momentum.
*[[Down special]]: Pauses before performing a sudden tail stab. It has a long startup and hits some distance away. It does minimal damage if he hits with the base of his tail, but if the sweetspot at the center of Ridley's tail tip connects, the target will be impaled while being dealt almost 10× as much damage, before getting knocked down similarly to a charged [[Focus Attack]].
*[[Down special]]: Pauses before performing a sudden tail stab. It has a long startup and hits some distance away. It does minimal damage if he hits with the base of his tail, but if the sweetspot at the center of Ridley's tail tip connects, the target will be impaled while being dealt almost 10× as much damage, before getting knocked down similarly to a charged [[Focus Attack]]. Despite requiring very specific precision, it is capable of piercing multiple targets at once with no deductions.
*[[Final Smash]]: Ridley headbutts his opponents into Samus's gunship; as the gunship flies off, Ridley shoots it down with a laser that engulfs both the ship and the target in an explosion. The gunship can be seen crashing in the background of the stage afterwards. It can instantly KO.
*[[Final Smash]]: Ridley headbutts his opponents into Samus's gunship; as the gunship flies off, Ridley shoots it down with a laser that engulfs both the ship and the target in an explosion. The gunship can be seen crashing in the background of the stage afterwards. It can instantly KO.