Captain Falcon (SSB4): Difference between revisions

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(Simply because Ally plays the character at a uncommon rate and has gotten decent wins with him doesn't mean that he was ever a notable Captain Falcon player. He has made no meta advancements with the character nor has he received national success with him)
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'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed during a live stream on July 14th, 2014, which is exactly 16 years after ''F-Zero X'' was released for the Nintendo 64 in Japan in 1998, alongside {{SSB4|Lucina}} and {{SSB4|Robin}}. Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from ''Brawl''.
'''Captain Falcon''' ({{ja|キャプテン・ファルコン|Kyaputen Farukon}}, ''Captain Falcon'') returns as a playable character in ''[[Super Smash Bros. 4]]''. He was confirmed during a live stream on July 14th, 2014, which is exactly 16 years after ''F-Zero X'' was released for the Nintendo 64 in Japan in 1998, alongside {{SSB4|Lucina}} and {{SSB4|Robin}}. Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from ''Brawl''.


Captain Falcon currently ranks 19th on the ''SSB4'' [[tier list]], placing him in the B tier. This is a remarkable improvement over his bottom tier placement in ''Brawl'', where he was ranked 34th out of 38. Thanks to the changes to [[hitstun]] canceling, Captain Falcon's lost combo game has been greatly restored. Additionally, Captain Falcon retains his rudimentary speed and power, allowing him to rush foes down with ease. When combined with his excellent endurance, Captain Falcon has a very effective neutral game, courtesy of his strong edgeguarding game, further supplemented by several renowned moves, the most notable being his forward aerial.
Captain Falcon currently ranks 19th on the ''SSB4'' [[tier list]], placing him in the B tier. This is a remarkable improvement over his bottom tier placement in ''Brawl'', where he was ranked 34th out of 38. Thanks to the changes to [[hitstun canceling]], Captain Falcon's lost combo game has been greatly restored. Additionally, Captain Falcon retains his rudimentary speed and power, allowing him to rush foes down with ease. When combined with his excellent endurance, Captain Falcon has a very effective neutral game, courtesy of his strong edgeguarding game, further supplemented by several renowned moves, the most notable being his forward aerial.


However, Captain Falcon has noteworthy shortcomings. Captain Falcon remains highly susceptible to combos, which are linked to his high weight, gravity, falling speed, and hurtbox. While his high air speed and air acceleration can allow him to return to a stage, Raptor Boost and Falcon Dive do not grant sufficient protection, meaning that Captain Falcon is also very vulnerable to edgeguarding himself. Captain Falcon's neutral game is also moderately hindered by his short range and lack of a projectile, making it very difficult for him to counter spacing and camping.
However, Captain Falcon has noteworthy shortcomings. Captain Falcon remains highly susceptible to combos, which are linked to his high weight, gravity, falling speed, and hurtbox. While his high air speed and air acceleration can allow him to return to a stage, Raptor Boost and Falcon Dive do not grant sufficient protection, meaning that Captain Falcon is also very vulnerable to edgeguarding himself. Captain Falcon's neutral game is also moderately hindered by his short range and lack of a projectile, making it very difficult for him to counter spacing and camping.
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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Captain Falcon has been significantly [[buff]]ed from ''Brawl'', in which he was a low-tier character despite his speed and power. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon's grab game has also been buffed, as his throws have less ending lag, allowing him to string together combos more reliably, much as he could before ''Brawl''. Complementing this is his newly buffed dash grab, which comes out very quickly and covers a lot of distance. Falcon also significantly benefits from the changes to two of ''Brawl'''s mechanics - [[hitstun]] cancelling, which is now only possible at higher percents and restored his comboing ability for lower percents, and [[chain grab]]bing, which is now impossible and was one of his biggest weaknesses in ''Brawl''. As he is a heavyweight character, Falcon also benefits from the [[rage]] mechanic, without his combos being affected. As in ''SSB'' and ''Melee'', Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.
Captain Falcon has been significantly [[buff]]ed from ''Brawl'', in which he was a low-tier character despite his speed and power. Several of his moves have been given more reach and knockback, and some of his situational moves, such as his up tilt, have been greatly improved. Falcon's grab game has also been buffed, as his throws have less ending lag, allowing him to string together combos more reliably, much as he could before ''Brawl''. Complementing this is his newly buffed dash grab, which comes out very quickly and covers a lot of distance. Falcon also significantly benefits from the changes to two of ''Brawl'''s mechanics - [[hitstun canceling]], which is now only possible at higher percents and restored his comboing ability for lower percents, and [[chain grab]]bing, which is now impossible and was one of his biggest weaknesses in ''Brawl''. As he is a heavyweight character, Falcon also benefits from the [[rage]] mechanic, without his combos being affected. As in ''SSB'' and ''Melee'', Falcon is mainly a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.


On the other hand, some of Captain Falcon's previous staple moves were nerfed; for example, his [[Knee Smash]] now has much more landing lag and can no longer autocancel from a short hop, and [[Falcon Dive]] has decreased safety due to its higher ending lag, weakening some of his possible recovery mixups. As a result, while being considered noticeably better than in ''Brawl'' he is often still considered to be slightly inferior to his ''Melee'' incarnation. However, these nerfs are very minuscule compared to the massive buffs he received, and Captain Falcon is one of the few characters to get truly buffed in his transition from ''Brawl'' to ''SSB4''.
On the other hand, some of Captain Falcon's previous staple moves were nerfed; for example, his [[Knee Smash]] now has much more landing lag and can no longer autocancel from a short hop, and [[Falcon Dive]] has decreased safety due to its higher ending lag, weakening some of his possible recovery mixups. As a result, while being considered noticeably better than in ''Brawl'' he is often still considered to be slightly inferior to his ''Melee'' incarnation. However, these nerfs are very minuscule compared to the massive buffs he received, and Captain Falcon is one of the few characters to get truly buffed in his transition from ''Brawl'' to ''SSB4''.