Ganondorf (SSB4): Difference between revisions

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===Ground attacks===
===Ground attacks===
*{{buff|[[Neutral attack]] deals 1% more damage (5%/7%/9% → 6%/8%/10%), has decreased start-up (8 frames → 7) and has decreased ending lag ([[IASA]] 34 → 28), improving its [[out of shield]] potential. Its sweetspot and sourspot were moved 1 unit forward and backward respectively (x position 18/12 → 19/11), decreasing the blind spots covering his body while slightly increasing its range.}}
*{{buff|[[Neutral attack]] deals 1% more damage (5%/7%/9% → 6%/8%/10%), has decreased start-up (8 frames → 7) and has decreased ending lag ([[IASA]] 34 → 29), improving its [[out of shield]] potential. Its sweetspot and sourspot were moved 1 unit forward and backward respectively (x position 18/12 → 19/11), decreasing the blind spots covering his body while slightly increasing its range.}}
*{{nerf|Neutral attack has reduced knockback (40/30/40 (base)/105 (growth) → 38/30/40 (base)/90/90/105 (growth)), making it slightly weaker despite its damage increase.}}
*{{nerf|Neutral attack has reduced knockback (40/30/40 (base)/105 (growth) → 38/30/40 (base)/90/90/105 (growth)), making it slightly weaker despite its damage increase.}}
*{{nerf|Sweetspotted [[dash attack]] deals 1% less damage (15% → 14%) and has decreased base knockback (60 → 50), now KOing around 140% instead of the 100%-125% range in ''Brawl''.}}
*{{nerf|Sweetspotted [[dash attack]] deals 1% less damage (15% → 14%) and has decreased base knockback (60 → 50), now KOing around 140% instead of the 100%-125% range in ''Brawl''.}}