Fast fall: Difference between revisions

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Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]].  It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique.
Fast falling is a technique commonly used to speed up a character's game, especially after a [[short hop]].  It is a part of [[short hop fast fall l-cancel|shffl'ing]] and is considered an advanced technique.


Most characters move quicker when fast falling than when falling normally; however, [[Young Link]] is an exception this principle.  His [[falling speed]] and fast falling speed are the same, and fast falling only causes Young Link to reach his top speed sooner.
Most characters move quicker when fast falling than when falling normally; however, [[Young Link]] is an exception this principle.  His [[falling speed]] and fast falling speed are almost the same, and fast falling visually only causes Young Link to reach his top speed sooner, though there is a very slight difference. While being tiny, fast-falling with Young Link, oddly, will slow down his speed a bit.
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[[Category: Techniques]]
[[Category: Techniques]]

Revision as of 01:30, June 14, 2008

Fast falling is the act of falling quicker than usual in mid-air. It is performed by pressing down while falling. The character will continue to fast fall until he/she/it lands on a surface or takes a hit.

Fast falling is a technique commonly used to speed up a character's game, especially after a short hop. It is a part of shffl'ing and is considered an advanced technique.

Most characters move quicker when fast falling than when falling normally; however, Young Link is an exception this principle. His falling speed and fast falling speed are almost the same, and fast falling visually only causes Young Link to reach his top speed sooner, though there is a very slight difference. While being tiny, fast-falling with Young Link, oddly, will slow down his speed a bit.

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