Super Smash Bros. Brawl

R.O.B. (SSBB)/Up aerial: Difference between revisions

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==Overview==
==Overview==
R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all attacks connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward at an angle. This attack is held back from use in tournament play, though, due to how easy it is to [[SDI]] out of the final hit, and lack of juggling capability. Most R.O.B. professionals turn to his {{mvsub|R.O.B.|SSBB|Neutral aerial}} for superior vertical coverage.
R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all hits connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low [[knockback]]. This attack is held back from use in tournament play, though, due to how easy it is to [[SDI]] out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his {{mvsub|R.O.B.|SSBB|Neutral aerial}} for more superior vertical coverage.


{{competitive expertise}}
{{competitive expertise}}

Revision as of 19:43, October 13, 2014

Overview

R.O.B. swings his arms rapidly above him, dealing 3-4% damage a total of 5 times. If all hits connect, the damage output is 19% total. The fifth and final hit will deal more knockback than the other four, sending the opponent skyward with low knockback. This attack is held back from use in tournament play, though, due to how easy it is to SDI out of the final hit, and its lack of juggling capability. As a result, most R.O.B. professionals turn to his Neutral aerial for more superior vertical coverage.


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