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Wobbling: Difference between revisions

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{{ArticleIcons|melee=y}}
{{ArticleIcons|melee=y}}
'''Wobbling''' is an infinite grab technique specific to the [[Ice Climbers (SSBM)|Ice Climbers]]. It became well known during [[NCT2]] when [[Wobbles the Phoenix]] claimed 9th place using it often, giving his name to the technique. This technique involves [[grabbing]] and [[pummel]]ing one's opponent with the primary Ice Climber, then repeatedly using [[ftilt]] or [[dtilt]] with the other Ice Climber. This technique tacks on damage, and can lead to a [[fsmash]] by the secondary Ice Climber when damage is high enough. When performed with the right timing, the grab is absolutely inescapable, no matter what the opponent does.
'''Wobbling''' is an infinite grab technique exclusive to the [[Ice Climbers (SSBM)|Ice Climbers]] in ''Melee''. Wobbling received its name during [[NCT2]], wherein [[Wobbles the Phoenix]] claimed 9th place via the use of the technique. This technique involves [[grabbing]] and [[pummel]]ing one's opponent with the primary Ice Climber, then repeatedly using [[ftilt]] or [[dtilt]] with the other Ice Climber. This technique tacks on damage, and can lead to a [[fsmash]] by the secondary Ice Climber when damage is high enough. When performed with the right timing, the grab is completely inescapable; the technique is also infamous for being usable on all characters in the game.


==Tournament legality==
==Tournament legality==


Wobbling is an extremely controversial technique because the opponent can't escape it when performed correctly. It means that a player able to perform it is sure to get a [[KO]] if he/she can grab an opponent above 20% if both [[Ice Climbers]] are present. Many debates were created to decide whether this technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.  
Wobbling is an extremely controversial technique because, when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a [[KO]] if he/she can grab an opponent above 20% if both [[Ice Climbers]] are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.  


The most recent SBR ruleset for ''Melee'' tournaments does not have a rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique.
The most recent SBR ruleset for ''Melee'' tournaments does not have a rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique.

Revision as of 21:14, January 4, 2012

Wobbling is an infinite grab technique exclusive to the Ice Climbers in Melee. Wobbling received its name during NCT2, wherein Wobbles the Phoenix claimed 9th place via the use of the technique. This technique involves grabbing and pummeling one's opponent with the primary Ice Climber, then repeatedly using ftilt or dtilt with the other Ice Climber. This technique tacks on damage, and can lead to a fsmash by the secondary Ice Climber when damage is high enough. When performed with the right timing, the grab is completely inescapable; the technique is also infamous for being usable on all characters in the game.

Tournament legality

Wobbling is an extremely controversial technique because, when performed properly, it effectively prevents the opponent from escaping or fighting. It means that a player able to perform it is sure to get a KO if he/she can grab an opponent above 20% if both Ice Climbers are present. Many Smashers, due to this perceived imbalance, have debated on whether the technique should be banned or not. The pro-wobbling side insists on the fact that the technique is too situational to influence a match, while the anti-wobbling side disagrees on this point and underlines the ease of use of wobbling and its KO guarantee.

The most recent SBR ruleset for Melee tournaments does not have a rule dealing with wobbling; as such, it is generally up to the discretion of the tournament organizer to decide whether or not to ban the technique.

Wobbling in the US tournaments

While some tournaments like the Zero Challenge banned abusive use of wobbling, this technique seems to be accepted by the majority and is often tournament legal.

Wobbling in Japanese tournaments

Wobbling is allowed in Japan, due to a different metagame than American and PAL regions.

Wobbling in European tournaments

Europe, like America, is divided on wobbling. While some players accept it and allow its use during tournaments such as RoX4, the technique has met a strong opposition with players such as the Dutch smasher Nihonjin or even with countries as a whole; in France, for instance, wobbling is not tournament legal.

Blizzobbling

An icon for denoting incomplete things.

Blizzobbling is a variation of wobbling performed with Blizzard.

External links