Yoshi (SSBM)/Grab: Difference between revisions
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{{incomplete|Need gifs showing Yoshi's standing and dash grabs}} | {{incomplete|Need gifs showing Yoshi's standing and dash grabs}} | ||
==Overview== | ==Overview== | ||
== | {{competitive expertise}} | ||
==Grabbox Data== | |||
===Standing grab=== | ===Standing grab=== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} |
Revision as of 17:52, May 28, 2021
Overview
Grabbox Data
Standing grab
Dash grab
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 0% | 0 | 0 | 100 | 0 | 0.7812 | 68 | 0.0 | 0.0 | 0.0 | Kick | ||||||
1 | 0 | 0% | 0 | 0 | 100 | 0 | 2.7342 | 68 | 0.0 | 0.0 | 0.0 | Kick |
Timing
Standing grab
The mouth grabbox is only active for the first 2 frames.
Grab | 18-23 |
---|---|
Animation length | 79 |
Dash grab
Grab | 11-16 |
---|---|
Animation length | 70 |
Lag time |
Grab |
Trivia
- Due to a programming oversight, the dash grab's grabbox is misaligned on the z-axis. This causes the grab to miss against fighters with thinner hurtboxes (such as Zelda and Marth).