Ice Climbers (SSBM): Difference between revisions

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m (clarity - is this better?)
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*Advanced players can do massive damage
*Advanced players can do massive damage
*High-damage grab combos, including ones that can put enemies from 0% to death
*High-damage grab combos, including ones that can put enemies from 0% to death
*Because the Ice Climbers are played by two sprites, this allows you to "desync" the Ice Climbers and perform attacks individually with each of them acting as a single character.
*Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
*A variety of edgeguarding options
*A variety of edgeguarding options
*Strong ground game  
*Strong ground game  

Revision as of 04:11, October 8, 2006

Template:Character Ice Climbers are characters in SSBM.

Pros & Cons

Pros

  • Advanced players can do massive damage
  • High-damage grab combos, including ones that can put enemies from 0% to death
  • Because the Ice Climbers are actually two character models, players can "desynch" the Ice Climbers, thereby allowing them to perform attacks individually.
  • A variety of edgeguarding options
  • Strong ground game
  • Very long wave-dash
  • Opponents have trouble grabbing an Ice Climber because the other Climber can interrupt the thrower
  • Fast and strong aerials

Cons

  • Slow-running; reliant on wave-dashing for speed
  • Nana can be killed at low %s when ICs are seperated
  • Nana can be unresponsive at times
  • Popo loses many of his advantages when Nana dies, such as his ability to combo and kill as effectively
  • Ice Climbers are awkward when forced to fight in the air
  • Easily disrupted by projectiles
  • Single Ice Climbers are floaty and vulnerable to air combos and juggling
  • Low ranged