Rollout: Difference between revisions

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:''For the combo video, see [[Rollout (video)]]''
:''For the combo video, see [[Rollout (video)]]''


'''Rollout''' is a [[special move]] used by [[Jigglypuff]] in [[Melee]] and [[Brawl]], which is executed with the [[B button]], and charged by holding it. When releasing the B button, Jigglypuff will roll, the more charged, the faster the attack is. It is a speed attack, and deals high horizontal knockback and when "fully charged" does 18% damage. Hitting an opponent causes Jigglypuff to "rebound" a small distance.
'''Rollout''' is a [[special move]] used by [[Jigglypuff]] in [[Melee]] and [[Brawl]], which is charged by holding the [[B button]] and executed by releasing it. Charging raises the speed, damage and knockback of the attack, dealing 18% damage when fully charged (when the higher-pitch sound has started). It deals high horizontal knockback. Hitting an opponent causes Jigglypuff to rebound for a short distance.


The knockback is usually a low diagonal. When Rollout is used in the air, the opponent is sent straight upward.
The knockback is usually a low diagonal. When Rollout is used in the air, the opponent is sent straight upward.


There are two stages of being "fully charged" in Brawl:
In [[Super Smash Bros. Brawl]], Jigglypuff can charge further into a super charge, in which the controller rumbles. This will not cause any more damage or knockback, but Jigglypuff will roll further and will be less affected by gravity when it travels through the air.
*Fully Charged - The higher pitch sound has started and the sparkles are on full and are  coloured
*Super Charged - The controller will rumble (about 1 second after Fully Charged). Using a Super Charged Rollout will not cause any more damage or knockback, but Jigglypuff will roll further, and be less affected by gravity when it travels through the air.


While being performed, one can change direction back and forth. On stages in Melee's Adventure Mode, it is often considered one of the fastest ways to move around.
Jigglypuff can change direction back and forth during the Rollout. In [[Super Smash Bros. Melee]]'s [[Adventure Mode]], it is one of the fastest ways to move around.


If used in the air or off of a ledge, one is unable to get out of the move until one lands, so be careful when using it. In Melee, this move would put Jigglypuff in a [[helpless]] state if the attack ended while Jigglypuff was in the air. In Brawl, this was removed and Jigglypuff no longer enters a helpless state when using this move.
If used in the air or off of a ledge, Jigglypuff is unable to get out of the move until it lands, so be careful when using it. In Melee, this move puts Jigglypuff in a [[helpless]] state if the attack ends while Jigglypuff is in the air. This does not happen in Brawl.


Rollout is a Rock-type move in the [[Pokémon (universe)|''Pokémon'' games]]. Learned mostly by spherical Pokémon, it executes five turns in a row (unless it misses) and deals increasing amounts of damage each turn.
Rollout is a rock-type move in the [[Pokémon (universe)|''Pokémon'' games]]. Learned mostly by spherical Pokémon, the damage it deals increases with each consecutive turn in which it hits an opponent.,<ref name = "poke">2008-06-21. [http://bulbapedia.bulbagarden.net/wiki/Rollout_(move) Rollout (move).] ''Bulbapedia.'' Accessed 2008-06-28.</ref>


{{Jigglypuff Special Moves}}
{{Jigglypuff Special Moves}}
[[Category:Attacks]]
[[Category:Attacks]]
[[Category:Special Attacks]]
[[Category:Special Attacks]]
[[Category:Pokémon universe]]
[[Category:Pokémon universe]]

Revision as of 19:41, June 28, 2008

Jigglypuff's Roll out
For the combo video, see Rollout (video)

Rollout is a special move used by Jigglypuff in Melee and Brawl, which is charged by holding the B button and executed by releasing it. Charging raises the speed, damage and knockback of the attack, dealing 18% damage when fully charged (when the higher-pitch sound has started). It deals high horizontal knockback. Hitting an opponent causes Jigglypuff to rebound for a short distance.

The knockback is usually a low diagonal. When Rollout is used in the air, the opponent is sent straight upward.

In Super Smash Bros. Brawl, Jigglypuff can charge further into a super charge, in which the controller rumbles. This will not cause any more damage or knockback, but Jigglypuff will roll further and will be less affected by gravity when it travels through the air.

Jigglypuff can change direction back and forth during the Rollout. In Super Smash Bros. Melee's Adventure Mode, it is one of the fastest ways to move around.

If used in the air or off of a ledge, Jigglypuff is unable to get out of the move until it lands, so be careful when using it. In Melee, this move puts Jigglypuff in a helpless state if the attack ends while Jigglypuff is in the air. This does not happen in Brawl.

Rollout is a rock-type move in the Pokémon games. Learned mostly by spherical Pokémon, the damage it deals increases with each consecutive turn in which it hits an opponent.,[1]

Template:Jigglypuff Special Moves

  1. ^ 2008-06-21. Rollout (move). Bulbapedia. Accessed 2008-06-28.