Template:UpdateList/1.0.6: Difference between revisions
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RagingFurry (talk | contribs) (Changed Diddy Kong’s list to merge up air changes.) Tag: Mobile edit |
SuperSqank (talk | contribs) No edit summary |
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|Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | |Dark Pit=*{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}} | ||
|Diddy Kong=*{{nerf|Forward smash has less interruptibilty|48|51.}} | |Diddy Kong=*{{nerf|Forward smash has less interruptibilty|48|51.}} | ||
*{{nerf|Forward smash's sweetspot launches opponents at a higher angle|40°|46°.}} | |||
*{{change|Up air deals less damage (8% → 6%) without knockback compensation. This reduces its KO potential, but allows it to combo longer at high percents.}} | *{{change|Up air deals less damage (8% → 6%) without knockback compensation. This reduces its KO potential, but allows it to combo longer at high percents.}} | ||
*{{nerf|Forward air damage decreased|12%/10%|10%/8%.}} | *{{nerf|Forward air damage decreased|12%/10%|10%/8%.}} |
Revision as of 18:36, February 4, 2021
- Pressing A + B together produces smash attacks. This can be disabled in the Controls menu.
- Tilting the analog stick + smash stick together produces smash attacks instead of tilt attacks.
- It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.
- The player's selected name now persists between modes.
- Fixed glitch where feeding an amiibo would affect CPU characters in Master Orders.
- In Team Battles, CPUs use Share Stock a couple seconds after they lose their stocks, rather than instantly.