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Piranha Plant (SSBU)/Neutral attack/Hit 1: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{SSB4HitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=2.4%
|damage=2.4%
Line 24: Line 24:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=2.4%
|damage=2.4%
Line 41: Line 41:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=2.4%
|damage=2.4%
Line 58: Line 58:
|slvl=S
|slvl=S
}}
}}
{{SSB4HitboxTableRow
{{UltimateHitboxTableRow
|id=3
|id=3
|damage=2.4%
|damage=2.4%

Revision as of 08:01, May 30, 2019

Hitbox visualization showing Piranha Plant's first jab.

Overview

Piranha Plant performs a quick jab with the leaf farthest from the camera. It is its fastest grounded move at frame 2, and has relatively low endlag. It leads into the rest of its jab combo, and is capable of locking like every other jab. It deals relatively low damage and has little range, making it harder to use at long ranges. Due to it being frame 2, it can act as a grounded combo breaker, or out-frame various moves up close, making it good for close-quarters combat. It is also possible to hold down the button to repeat the attack quickly, allowing it to stop short ranged grounded approaches or attempt to catch ledge options with little risk and timing involved.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.4% 0 Sakurai angle Standard 20 25 0 HitboxTableIcon(False).png 1.8 0 0.0 6.3 5.3 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.4% 0 Sakurai angle Standard 18 25 0 HitboxTableIcon(False).png 1.8 0 0.0 6.3 8.7 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.4% 0 AngleIcon180.png Standard 18 20 0 HitboxTableIcon(False).png 2.0 0 0.0 6.3 12.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 2.4% 0 Sakurai angle Standard 18 20 0 HitboxTableIcon(False).png 2.0 0 0.0 6.3 12.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Slash).png TypeIcon(Hand).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 2-3
Earliest continuable frame 11
Interruptible 20
Animation length 28
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible