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Conditions: Difference between revisions

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==List of Conditions==
==List of Conditions==
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
* The enemy's side special has increased power
* The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy.
* The enemy favors side specials
* The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can.
* The enemy is invisible
* The enemy is invisible: The enemy will be invisible at all times.
* The enemy has super armor and is hard to launch or make flinch
* The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
* Stamina Battle
* Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
* The enemy favors grabs and throws
* The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
* The enemy's melee weapons have increased power
* The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
* The enemy loves to taunt
* The enemy loves to taunt: The enemy will taunt frequently.
* The enemy starts the battle with a Killing Edge
* The enemy starts the battle with a Killing Edge
* The enemy has super armor but moves slower
* The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* Timed Stamina Battle
* Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question.
* Hostile assist trophies will appear
* Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
* Defeat the main fighter to win
* Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* You constantly take minor damage
* You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time.
* The enemy starts the battle with a Lip's Stick
* The enemy starts the battle with a Lip's Stick
* The enemy starts with a Drill
* The enemy starts with a Drill
* The enemy tends to avoid conflict
* The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
* The enemy is metal
* The enemy is metal
* Certain items will appear in large numbers
* Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
* The enemy is easily distracted by items
* The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available.
* The enemy's ranged weapons have increased power
* The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
* The enemy has increased move speed
* The enemy has increased move speed


[[Category:Spirits|*]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]

Revision as of 13:49, December 13, 2018

Conditions are a mechanic in the Spirits mode and Adventure Mode: World of Light in Super Smash Bros. Ultimate. Each Spirit Battle contains one or more special conditions themed around the opposing spirit that the player is facing. There are many different conditions, such as the opponent only using taunts, or favoring certain attacks.

File:Conditions.png
Conditions come in many different varieties, like the conditions in this Spirit Battle against a Bullet Bill.

List of Conditions

The following is a list of known Conditions in the game. These Conditions come in multiple combinations.

  • The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy.
  • The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can.
  • The enemy is invisible: The enemy will be invisible at all times.
  • The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
  • Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
  • The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
  • The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
  • The enemy loves to taunt: The enemy will taunt frequently.
  • The enemy starts the battle with a Killing Edge
  • The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
  • Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question.
  • Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
  • Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
  • You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time.
  • The enemy starts the battle with a Lip's Stick
  • The enemy starts with a Drill
  • The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
  • The enemy is metal
  • Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
  • The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available.
  • The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
  • The enemy has increased move speed