Mario (SSB4)/Up special/Default: Difference between revisions

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{{technical data}}
{{technical data}}
==Overview==
==Overview==
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 12% damage if all hits connect and is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.
Mario's up special move is a rising uppercut known as the [[Super Jump Punch]]. It deals 13% when fresh and if all hits connect. It is Mario's primary [[recovery]] move. Despite the short amount of distance it grants, it can be angled.


Due to its speed, this move is commonly used [[out of shield]], as a combo finisher or to net KOs off the upper [[blast line]]. Although the final hit is not very powerful, the fixed knockback of the earlier hits can lead to very early KOs if the move is used high up and the final hit does not connect.
Due to its speed, this move is commonly used [[out of shield]], as a combo finisher or to net KOs off the upper [[blast line]]. Although the final hit is not very powerful, the fixed knockback of the earlier hits can lead to very early KOs if the move is used high up and the final hit does not connect.