Ness (SSBM): Difference between revisions
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|usmashname= | |usmashname= | ||
|usmashdmg=9% (startup), 4% (charging), {{ChargedSmashDmgSSBM|6}} (attack) | |usmashdmg=9% (startup), 4% (charging), {{ChargedSmashDmgSSBM|6}} (attack) | ||
|usmashdesc=Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range and speed. Used to perform the extremely powerful [[Yo-yo Glitch]], but doesn't have | |usmashdesc=Does a variation on the "around-the-world" yo-yo trick, swinging his yo-yo above his head. Has good range and speed. Used to perform the extremely powerful [[Yo-yo Glitch]], but doesn't have any utility outside of it. Like his down smash, this attack is incapable of K.O.ing unless his opponent is over 200%, and the swinging part even has almost non-existent knockback not K.O.ing until at least 500%. The attack has a hitbox while charging. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=11% (startup), 4% (charging), {{ChargedSmashDmgSSBM|7}} (attack) | |dsmashdmg=11% (startup), 4% (charging), {{ChargedSmashDmgSSBM|7}} (attack) | ||
|dsmashdesc=Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Has good range and speed, however, this attack is incapable of K.O.ing unless his opponent is over 180%. It is | |dsmashdesc=Sends his yo-yo backwards and "walks-the-dog" with it before pulling the yo-yo back. Has good range and speed, however, this attack is incapable of K.O.ing unless his opponent is over 180%. It is completely useless. More powerful than the up smash in terms of knockback, but still extremely weak. The attack has a hitbox while charging. The swinging part of the attack has barely any base knockback and can't K.O. until the 430% range. | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 8% (late) | |nairdmg=11% (clean), 8% (late) |