Counter Surge: Difference between revisions

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==Description==
==Description==
Similar to many [[counterattack]] special moves, Corrin will briefly pose, and if an attack hits him during this time, he will evade the attack and strike back with surges of water in front of and behind him, reflecting back 1.2x the [[damage]] on both sides (with a minimum of 10% damage dealt to each opponent struck). Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form to stomp the ground with both front feet as he retaliates. The move deals more knockback when the counterattack hits as early as possible, making its hitbox akin to a [[sex kick]].
Similar to many [[counterattack]] special moves, Corrin will briefly pose, and if an attack hits him during this time, he will evade the attack and strike back with surges of water in front of and behind him, reflecting back 1.2x the [[damage]] on both sides (with a minimum of 10% damage dealt to each opponent struck). Corrin utilizes his Dragon Fang for this attack, morphing into his dragon form to stomp the ground with both front feet as he retaliates (akin to his down throw). The move deals more knockback when the counterattack hits as early as possible, making its hitbox akin to a [[sex kick]].


Unlike other counterattacks, Counter Surge bears several unique distinctions: it launches opponents on a vertical trajectory, defends Corrin equally from front and back rather than only in the direction he is facing, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the dodged attacks (making it somewhat akin to [[Slip Counter]]).
Unlike other counterattacks, Counter Surge bears several unique distinctions: it launches opponents on a vertical trajectory, defends Corrin equally from front and back rather than only in the direction he is facing, and Corrin outright evades the attack rather than absorbing it, meaning that nearby opponents can be hit by the dodged attacks and Corrin will not instantly turn to face the direction of his attacker.


Upon Corrin's debut and prior to the [[1.1.5]] patch, the move's damage multiplier was originally 1.3x. By virtue of its nearly purely vertical knockback, this made it easily the strongest non-custom counter in the game in terms of KO power (surpassing even {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]]), being capable of [[OHKO]]ing after countering a hitbox dealing at least 33% damage, a lower requirement than any other counter move (apart from the [[custom special move]] [[Power Vision]], which can OHKO with a hitbox dealing only 30% damage). In the 1.1.5 update, the damage multiplier was reduced to 1.2x and the counter window of the move was reduced, making it less powerful and more in line with the other aforementioned counters.
Upon Corrin's debut and prior to the [[1.1.5]] patch, the move's damage multiplier was originally 1.3x. By virtue of its nearly purely vertical knockback, this made it easily the strongest non-custom counter in the game in terms of KO power (surpassing even {{SSB4|Shulk}}'s [[Vision]] and {{SSB4|Roy}}'s [[Counter]]), being capable of [[OHKO]]ing after countering a hitbox dealing at least 33% damage, a lower requirement than any other counter move (apart from the [[custom special move]] [[Power Vision]], which can OHKO with a hitbox dealing only 30% damage). In the 1.1.5 update, the damage multiplier was reduced to 1.2x and the counter window of the move was reduced, making it less powerful and more in line with the other aforementioned counters.