Ganondorf (PM): Difference between revisions

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**{{nerf|New up tilt has significantly weaker knockback (110 base/80 growth → hit 1: 40 base/60 growth, hit 2: 50 base/78 growth), KOing around 100% as opposed to 25% from center or [[OHKO]]ing near the ledge in ''Melee'', although it is still one of the strongest tilts in the game. The initial hit also does not combo well into the second above low percentages, and the second hit deals 5% less damage (27% → 22%) and now has a sourspot on the body dealing 2% less damage (20%) and knockback (75 base/60 growth), resulting it dealing less damage than the original up tilt if it only hits once. Despite ending much earlier than the former up tilt, the move has 4 more frames of ending lag (30 frames → 34 frames).}}
**{{nerf|New up tilt has significantly weaker knockback (110 base/80 growth → hit 1: 40 base/60 growth, hit 2: 50 base/78 growth), KOing around 100% as opposed to 25% from center or [[OHKO]]ing near the ledge in ''Melee'', although it is still one of the strongest tilts in the game. The initial hit also does not combo well into the second above low percentages, and the second hit deals 5% less damage (27% → 22%) and now has a sourspot on the body dealing 2% less damage (20%) and knockback (75 base/60 growth), resulting it dealing less damage than the original up tilt if it only hits once. Despite ending much earlier than the former up tilt, the move has 4 more frames of ending lag (30 frames → 34 frames).}}
*{{buff|[[Down tilt]] from ''Brawl'' is retained, having slightly more reach. It additionally has less ending lag (IASA 36 → 34).}}
*{{buff|[[Down tilt]] from ''Brawl'' is retained, having slightly more reach. It additionally has less ending lag (IASA 36 → 34).}}
*{{buff|[[Dash attack]] can be canceled in to a long [[DACUS]], improving Ganondorf's grounded approach options, and it retains its knockback values from ''Brawl'', being more powerful overall.}}
*{{buff|[[Dash attack]] can be canceled in to a long [[DACUS]], improving Ganondorf's grounded approach options, and it retains its ''Brawl'' base knockback (40 → 60), being more powerful overall.}}
**{{nerf|Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in ''Brawl'').}}
**{{nerf|Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in ''Brawl'').}}
*{{change|Forward smash's animation now resembles a faster Warlock Punch, making up for the loss of said special move.}}
*{{change|Forward smash's animation now resembles a faster Warlock Punch, making up for the loss of said special move.}}