List of updates (SSB4)/1.1.3 changelog: Difference between revisions

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m (→‎{{SSB4|Link}}: Can't believe we had this mistake for so long.)
mNo edit summary
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{{competitive expertise}}
{{competitive expertise}}
==Stages==
==Stages==
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on [[Kalos Pokémon League|Kalos Pokémon League Ω form]] can be [[wall jump]]ed on.}}
*[[File:SSB4-U Icon.png|16px]]{{bugfix|Walls present on the Ω form of [[Kalos Pokémon League]] can be [[wall jump]]ed on.}}
*[[File:SSB4-U Icon.png|16px]] The lighting on [[Gamer|Gamer Ω form]] is brighter.
*[[File:SSB4-U Icon.png|16px]] The lighting on the Ω form of [[Gamer]] is brighter.


==Additions==
==Additions==
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=={{SSB4|Bowser}}==
=={{SSB4|Bowser}}==
*{{buff|Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes re-purpose it into a combo starter, which can be performed even up to high percents.}}
*{{buff|Up throw's knockback and angle altered: 90 base/80 growth → 25 base/155 growth, 70° → 82°. These changes repurpose it into a combo starter, which can be performed even up to high percents.}}
*{{buff|Up throw's ending lag decreased|68 frames|61.}}
*{{buff|Up throw's ending lag decreased|68 frames|61.}}
*{{nerf|Up throw's loop hits deal 0.5% less damage|1%|0.5%.}}
*{{nerf|Up throw's loop hits deal 0.5% less damage|1%|0.5%.}}
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=={{SSB4|Charizard}}==
=={{SSB4|Charizard}}==
*{{change|Dash attack hitbox 0 angle|70°|50°}}
*{{change|Dash attack hitbox 0 angle|70°|50°.}}
*{{change|Dash attack hitbox 1 angle|80°|60°}}
*{{change|Dash attack hitbox 1 angle|80°|60°.}}
*{{change|Several minor tweaks made to up smash.}}
*{{change|Several minor tweaks made to up smash.}}
*{{buff|Down smash hitbox 0/1 knockback growth|76|79}}
*{{buff|Down smash hitbox 0/1 knockback growth|76|79.}}
*{{buff|Down smash hitbox 2/3 knockback growth|82|85}}
*{{buff|Down smash hitbox 2/3 knockback growth|82|85.}}


=={{SSB4|Dark Pit}}==
=={{SSB4|Dark Pit}}==
*{{buff|Electroshock/Electrocut Arm launch angle changed|50|43, sending opponents offstage at a slightly better angle.}}
*{{buff|Electroshock/Electrocut Arm launch angle changed|50°|43°, sending opponents offstage at a slightly better angle.}}
*{{buff|Grounded Electroshock Arm damage increased|11.5|12}}
*{{buff|Grounded Electroshock Arm damage increased|11.5%|12%.}}
*{{buff|Grounded Electroshock Arm/Electrocut Arm knockback growth increased|60|67}}
*{{buff|Grounded Electroshock/Electrocut Arm knockback growth increased|60|67.}}
*{{nerf|Grounded Electroshock Arm/Electrocut Arm base knockback decreased|100|99}}
*{{nerf|Grounded Electroshock/Electrocut Arm base knockback decreased|100|99.}}
*{{nerf|Aerial Electroshock Arm/Electrocut Arm knockback growth decreased|60|58}}
*{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}}


=={{SSB4|Ganondorf}}==
=={{SSB4|Ganondorf}}==
*{{buff|Down smash second hit on shield angle|130°|50°, now pushing opponents away rather than towards him.}}
*{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}}
*{{change|Down smash now flips opponents.}}
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removing its KOing capabilities.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removes its KOing capabilities.}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}}
*{{buff|Neutral aerial second hit startup|20|17}}
*{{buff|Neutral aerial second hit startup|20|17.}}
*{{buff|Neutral aerial second hit (clean) damage|10%|12%}}
*{{buff|Neutral aerial second hit (clean) damage|10%|12%.}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%}}
*{{buff|Neutral aerial second hit (late) damage|7%|9%.}}
*{{buff|Neutral aerial landing lag|18|17}}
*{{buff|Neutral aerial landing lag|18|17.}}
*{{buff|Forward aerial landing lag|23|22}}
*{{buff|Forward aerial landing lag|23|22.}}
*{{buff|Back and up aerial landing lag|20|19}}
*{{buff|Back and up aerial landing lag|20|19.}}
*{{buff|Down aerial landing lag|28|26}}
*{{buff|Down aerial landing lag|28|26.}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Down aerial hitbox shifted down two units, making it easier to hit opponents below him as well as making it easier to land the sourspot.}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66}}
*{{buff|Grounded, non-reversed [[Warlock Punch]] super armor duration|11-63|11-66.}}
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
*{{buff|Grounded, reverse Warlock Punch now has super armor on frames 11-58.}}
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
*{{buff|Grounded, reverse [[Warlock Blade]] now has super armor on frames 11-54.}}
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
*{{buff|Grounded [[Flame Choke]] no longer has a blindspot.}}
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%}}
*{{buff|[[Dark Dive]] multihits damage|1%|1.2%.}}
*{{buff|Dark Dive throw damage|7%|9%}}
*{{buff|Dark Dive throw damage|7%|9%.}}
*{{buff|Dark Dive throw knockback growth|82|90}}
*{{buff|Dark Dive throw knockback growth|82|90.}}


=={{SSB4|Greninja}}==
=={{SSB4|Greninja}}==
*{{buff|Forward smash knockback growth|99|101}}
*{{buff|Forward smash knockback growth|99|101.}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104.}}
*{{buff|Down smash knockback growth|90|92}}
*{{buff|Down smash knockback growth|90|92.}}
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104}}
*{{buff|Shadow Sneak/Strike front hit knockback growth|102|104.}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}}
*{{buff|Shadow Dash knockback growth|90|92}}
*{{buff|Shadow Dash knockback growth|90|92.}}


=={{SSB4|King Dedede}}==
=={{SSB4|King Dedede}}==
*{{change|Timing for Inhale and Taste Test modified.}}
*{{change|Timing for [[Inhale]] and Taste Test modified.}}
*{{change|Facing restriction for Super Dedede Jump modified.}}
*{{change|Facing restriction for [[Super Dedede Jump]] modified.}}


=={{SSB4|Kirby}}==
=={{SSB4|Kirby}}==
*{{buff|Kirby dashes faster|1.50|1.568}}
*{{buff|Kirby [[dash]]es faster|1.50|1.568.}}
*{{buff|Forward smash clean hit knockback growth|99|100}}
*{{buff|Forward smash clean hit knockback growth|99|100.}}
*{{buff|Forward smash late hit knockback growth|66|67}}
*{{buff|Forward smash late hit knockback growth|66|67.}}
*{{buff|Up smash clean hit knockback growth|102|103}}
*{{buff|Up smash clean hit knockback growth|102|103.}}
*{{buff|Up smash mid hit knockback growth|96|97}}
*{{buff|Up smash mid hit knockback growth|96|97.}}
*{{buff|Up smash late hit knockback growth|50|51}}
*{{buff|Up smash late hit knockback growth|50|51.}}
*{{buff|Down smash knockback growth|108|109}}
*{{buff|Down smash knockback growth|108|109.}}
*{{buff|Forward aerial knockback growth|145|148}}
*{{buff|Forward aerial knockback growth|145|148.}}
*{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}}
*{{change|Forward aerial hitlag modifier increased|1.0x|1.2x, making it safer on shield but easier to DI on the final hit.}}
*{{buff|Back aerial clean hit knockback growth|102|104}}
*{{buff|Back aerial clean hit knockback growth|102|104.}}
*{{buff|Back aerial late hit knockback growth|110|112}}
*{{buff|Back aerial late hit knockback growth|110|112.}}
*{{buff|Up throw knockback growth|63|74}}
*{{buff|Up throw knockback growth|63|74.}}
*{{buff|Various knockback growth, hitbox size, and duration increases for Hammer Flip and all of its variants.}}
*{{buff|Various knockback growth, hitbox size, and duration increases for [[Hammer Flip]] and all of its variants.}}


=={{SSB4|Link}}==
=={{SSB4|Link}}==
*{{buff|Forward smash second hit knockback growth|85|89}}
*{{buff|Forward smash second hit knockback growth|85|89.}}
*{{change|Down smash first hit angle|75|78}}
*{{change|Down smash first hit angle|75°|78°.}}
*{{buff|Down smash first hit base knockback|26|40}}
*{{buff|Down smash first hit base knockback|26|40.}}
*{{nerf|Down smash first hit knockback growth|90|88}}
*{{nerf|Down smash first hit knockback growth|90|88.}}
*{{buff|Forward aerial first hit damage|8%|11%}}
*{{buff|Forward aerial first hit damage|8%|11%.}}
*{{buff|Forward aerial first hit base knockback|10|20}}
*{{buff|Forward aerial first hit base knockback|10|20.}}
*{{nerf|Forward aerial first hit knockback growth|132|130}}
*{{nerf|Forward aerial first hit knockback growth|132|130.}}
*{{buff|Forward aerial second damage|10%|13%}}
*{{buff|Forward aerial second damage|10%|13%.}}
*{{nerf|Forward aerial second hit knockback growth|105|100}}
*{{nerf|Forward aerial second hit knockback growth|105|100.}}
*{{change|Down aerial no longer meteor smashes grounded opponents.}}
*{{change|Down aerial no longer meteor smashes grounded opponents.}}
*{{buff|Instead it has a new early hitbox that only hits grounded opponents. It deals less knockback, base knockback is 25, knockback growth is 40. It's angle is 55. This allows it to Link to set up into the second bounce of his attack, allowing him to link up into it as late as 60% damage and can deal a massive amount of damage (a total of 26% raw if both hits connect).}}
*{{buff|Down aerial has a new early hitbox designed to hit only grounded opponents; it deals less knockback (25 base/40 growth) and launches at an angle of 55° instead of meteor smashing. This allows Link to hit foes a second time with the attack right after bouncing off them, dealing a massive amount of damage (26% if both hits connect), which works until they reach about 60% damage.}}
*{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}}
*{{buff|Down aerial's second bounce deals more damage: 8% → 11%.}}
*{{nerf|Down aerial now has a weak hitbox that only hits grounded opponents.}}
*{{buff|[[Spin Attack]] and Shocking Spin are slightly faster.}}
*{{buff|Spin Attack and Shocking Spin are slightly faster.}}


=={{SSB4|Lucario}}==
=={{SSB4|Lucario}}==
*{{change|Falling speed has been increased.}}
*{{change|[[Falling speed]] has been increased.}}
*{{buff|Air speed, fast falling speed and walking speed have been increased.}}
*{{buff|[[Air speed]], [[fast fall]]ing speed and [[walking]] speed have been increased.}}
*{{change|Aura Sphere charge (including custom variants) angle|80°|83°}}
*{{change|Aura Sphere charge (including custom variants) angle|80°|83°.}}
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}}
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
===[[Mega Lucario]]===
===[[Mega Lucario]]===
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93}}
*{{buff|Aura Sphere (including custom variants) base knockback|10|12.}}
*{{buff|Aura Sphere (including custom variants) base knockback|10|12}}
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}}
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}
*{{nerf|Aura Sphere (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}}


=={{SSB4|Lucas}}==
=={{SSB4|Lucas}}==
*{{buff|Neutral air looping hits damage|1%|2%}}
*{{buff|Forward tilt hitbox size|4.4|4.7.}}
*{{buff|Forward tilt hitbox size|4.4|4.7}}
*{{buff|Forward tilt hitbox duration|7-9|7-10.}}
*{{buff|Forward tilt hitbox duration|7-9|7-10}}
*{{buff|Neutral air looping hits damage|1%|2%.}}
*{{buff|All grabs have sped up animations.}}
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}}
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}}
*{{nerf|[[PSI Magnet]] heals half damage from absorbing teammate's projectiles.}}
*{{change|All grabs have sped up animations.}}
*{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}}


=={{SSB4|Lucina}}/{{SSB4|Marth}}==
=={{SSB4|Lucina}}/{{SSB4|Marth}}==
*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made Dancing Blade/Effortless Blade link better.}}
*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}}


=={{SSB4|Mewtwo}}==
=={{SSB4|Mewtwo}}==
*{{buff|Mewtwo's [[walking]] speed increased|1.0|1.1}}
*{{buff|Mewtwo walks faster|1.0|1.1.}}
*{{buff|Mewtwo's [[dash]]ing speed increased|1.696|1.9, going from being tied for the 20th fastest to the 12th fastest.}}
*{{buff|Mewtwo dashes faster|1.696|1.9, going from being tied for the 20th fastest to the 12th fastest.}}
*{{buff|Mewtwo's [[air speed]] increased|1.15|1.25}}
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}}
*{{buff|Forward smash sourspot damage|15%|16%}}
*{{buff|Forward smash sourspot damage|15%|16%.}}
*{{buff|Forward smash hitbox size|2.0|3.0}}
*{{buff|Forward smash hitbox size|2.0|3.0.}}
*{{buff|Neutral air landing lag|16|13}}
*{{buff|Neutral air landing lag|16|13.}}
*{{buff|Forward air startup|6 frames|5}}
*{{buff|Forward air startup|6 frames|5.}}
*{{buff|Forward air landing lag|18|14}}
*{{buff|Forward air landing lag|18|14.}}
*{{buff|Back air x-axis offset|5.1|5.5}}
*{{buff|Back air x-axis offset|5.1|5.5.}}
*{{buff|Back air landing lag|21|17}}
*{{buff|Back air landing lag|21|17.}}
*{{buff|Up air damage|9%|10%}}
*{{buff|Up air damage|9%|10%.}}
*{{buff|Up air landing lag|16|13}}
*{{buff|Up air landing lag|16|13.}}
*{{buff|Down air hitbox duration|2 frames|4}}
*{{buff|Down air hitbox duration|2 frames|4.}}
*{{buff|Down air landing lag|22|18}}
*{{buff|Down air landing lag|22|18.}}
*{{change|Down throw angle|69|74}}
*{{change|Down throw angle|69°|74°.}}
*{{buff|Shadow Ball is slightly increased in size.}}
*{{buff|Shadow Ball is slightly increased in size.}}
*{{change|Shadow Ball deals less recoil.}}
*{{change|Shadow Ball deals less recoil.}}


==[[Mii Gunner]]==
==[[Mii Gunner]]==
*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammate's projectiles.}}
*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}}


=={{SSB4|Mr. Game and Watch}}==
=={{SSB4|Mr. Game and Watch}}==
*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammate's projectiles.}}
*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}}


=={{SSB4|Ness}}==
=={{SSB4|Ness}}==
*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammate's projectiles.}}
*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}}


=={{SSB4|Robin}}==
=={{SSB4|Robin}}==
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0}}
*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}}
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0}}
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}}
*{{buff|Neutral air landing lag|20|18}}
*{{buff|Neutral air landing lag|20|18.}}
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5}}
*{{buff|Forward air (Levin) position tweaked, late hitbox size increased 1.5 → 2.5.}}
*{{buff|Forward air landing lag|20|18}}
*{{buff|Forward air landing lag|20|18.}}
*{{buff|Back air landing lag|21|19}}
*{{buff|Back air landing lag|21|19.}}
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5}}
*{{buff|Up air landing lag|20|18.}}
*{{change|Down air (Levin) non-spiking hitbox 1 angle increased: 80 70}}
*{{buff|Down air (Levin) early damage increased: 10% → 11%, both hitboxes size increased: 4.0 → 4.5.}}
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames}}
*{{buff|Down air (Levin) late hit damage increased: 5% 8%.}}
*{{buff|Down air (Levin) late hit damage increased: 5% → 8%}}
*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}}
*{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}}
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
<!--*{{buff|Down air (Levin) has new late 6.0 damage hitbox}}-->
*{{buff|Down air landing lag|28|26}}
*{{buff|Down air landing lag|28|26.}}
*{{buff|Up air landing lag|20|18}}


=={{SSB4|Shulk}}==
=={{SSB4|Shulk}}==
*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}}
*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}}
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}}
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}}
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%|7.5%.}}
*{{buff|Both early and late hitboxes of up tilt deal 0.5% more damage|8.0 %(early)/7.0% (late)|8.5%/7.5%.}}
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}}
*{{buff|Both hitboxes of down tilt deal 0.5% more damage|8.0%/7.0%|8.5%/7.5%.}}
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}}
*{{buff|Both hitboxes of neutral aerial deal 0.5% more damage|7.0%/8.0%|7.5%/8.5%.}}
*{{buff|Neutral aerial's landing lag has been reduced by 2|12|10.}}
*{{buff|Neutral aerial landing lag|12|10.}}
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}}
*{{buff|Both hitboxes of forward aerial deal 0.5% more damage|7.5%/6.0%|8.0%/6.5%.}}
*{{buff|Forward aerial's landing lag has been reduced by 2|18|16.}}
*{{buff|Forward aerial landing lag|18|16.}}
*{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}}
*{{buff|Both hitboxes of back aerial deal 0.5% more damage|12.0%/8.0%|12.5%/8.5%.}}
*{{buff|Back aerial's landing lag has been reduced by 2|21|19.}}
*{{buff|Back aerial landing lag|21|19.}}
*{{buff|Both hits of up aerial deal 0.5% more damage|5.0% (hit 1)|5.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Both hits of up aerial deal 0.5% more damage: 5.0% (hit 1) 5.5%, 10%/7.5% (hit 2) 10.5%/8%.}}
*{{buff|Up aerial's landing lag has been reduced by 2|17|15.}}
*{{buff|Up aerial landing lag|17|15.}}
*{{buff|Both hits of down aerial deal more damage|5.0% (hit 1)/7.0%|6.0%/7.5%/11.0% (hit 2)/10.0%|11.5%/10.5%.}}
*{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% 11.5%/10.5%.}}
*{{buff|Down aerial's landing lag has been reduced by 2|25|23.}}
*{{buff|Down aerial landing lag|25|23.}}


=={{SSB4|Villager}}==
=={{SSB4|Villager}}==