Sonic (PM): Difference between revisions
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John3637881 (talk | contribs) (→Attributes: Worked on tone, removed some redundancy, as well as the last sentence, which besides holding true for all characters, was also biased.) |
Drilly Dilly (talk | contribs) (→Attributes: I'd swear, but standards won't let me.) |
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==Attributes== | ==Attributes== | ||
Sonic, true to his franchise, is the fastest character in the game, allowing him to be able to rack up damage very easily and execute amazing combos. His blessings include extremely fast movement due to the fastest dash speed and a great air speed, great combo game, and among the best recoveries in the game, and said traits can be utilized to his advantage against his foes. | |||
Sonic's flaws | However, Sonic's flaws are tremendous; this includes his terrible range due to his small stature (in addition to a lack of projectiles and a sword), poor hitbox placements, and among the worst horizontal and vertical endurance due to being light with only an average falling speed (even floatier characters like {{PM|Samus}} take less vertical knockback due to her extra weight), while also being highly susceptible to juggles despite typically not being easy to combo in general. As such, while Sonic can combo easily due to his fast maneuverability, he is very easy to KO himself, as attacks with high horizontal and/or vertical power can send him flying off the stage for good despite his amazing recovery, and his abysmal range and lack of projectiles compel him to come close to his opponents rather than heckle them from afar. As such, similar to the [[Space animal|spacies]], a single blunder from Sonic can cost him his life. | ||
==Changes from ''Brawl'' to PM== | ==Changes from ''Brawl'' to PM== |