Flat Zone 2: Difference between revisions

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(→‎Stage transformations: The man and woman from Oil Panic)
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==Stage transformations==
==Stage transformations==
*''[[Fire]]'' (1981 version): People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a [[spring]]. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in ''[[SSBM]]'s'' [[Flat Zone]]. The treasure diver from [[Octopus]] sometimes appears, collecting items lying on the ground. This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again.
*''[[Fire]]'' (1981 version): People jump out of a burning building as firemen with a trampoline attempt to catch them. The levels of the building can be stood on, and the trampoline that the firemen use can be bounced off of like a [[spring]]. When the firefighters aren't present, the randomly moving platforms from Manhole appear, similar to those in ''[[SSBM]]'s'' [[Flat Zone]]. The treasure diver from [[Octopus]] sometimes appears, collecting items lying on the ground. This scenario is the main area of the stage - the match always begins here and the other games have to revert back to Fire before the stage can change again.
*''[[Oil Panic]]'''s bottom screen (1982): A multi-tiered gas station building can be stood on. Customers standing below attack if attacked by players.
*''[[Oil Panic]]'''s bottom screen (1982): A multi-tiered gas station building can be stood on. Customers standing below attack if attacked by players; the man will attack immediately when he receives damage, while the woman will delay for almost a second after being damaged before attacking.
*''[[Lion]]'' (1981): The center of the stage is a three leveled cage. Two Lion Tamers holding chairs flank either side, moving up and down. If one gets hit by a chair, they'll take massive damage and knockback, often into the Lion Tamer at the other side of the cage and taking even more damage due to the direction of where the characters are knocked at.
*''[[Lion]]'' (1981): The center of the stage is a three levelled cage. Two Lion Tamers holding chairs flank either side, moving up and down. If one gets hit by a chair, they'll take massive damage and horizontal knockback, often into the Lion Tamer at the other side of the cage and taking even more damage due to the direction of where the characters are knocked at.
*''[[Chef]]'' (1981): Two sets of platforms hover in midair, while falling food items can damage players. If the chef is hit with a strong enough attack, he will fly off screen and the game will return to Fire.
*''[[Chef]]'' (1981): Two sets of platforms hover in midair, while falling food items can damage players. If the chef is hit with a strong enough attack, he will fly off screen and the game will return to Fire.