Samus (SSB): Difference between revisions

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|game=SSB
|game=SSB
|neutralcount=2
|neutralcount=2
|neutralname=Cannon Combo
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=7%
|neutral2dmg=7%
|neutraldesc=A jab followed by a vertical cannon swipe.
|neutraldesc=A jab followed by a vertical cannon swipe.
|ftiltname=Roundhouse Kick
|ftiltname= 
|ftiltdmg=9-12% (depending on [[angling]])
|ftiltdmg=9-12% (depending on [[angling]])
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer.
|ftiltdesc=Does a kick forward, very fast, little ending lag. Good ground spacer.
|utiltname=Leg Drop
|utiltname= 
|utiltdmg=3-8% (upwards), 5-13% (down)
|utiltdmg=3-8% (upwards), 5-13% (down)
|utiltdesc=Brings her foot down in an axe-like way. Decent against aerial opponents, better suited for wall-based ground combos.
|utiltdesc=Brings her foot down in an axe-like way. Decent against aerial opponents, better suited for wall-based ground combos.
|dtiltname=Sweep Kick
|dtiltname= 
|dtiltdmg=13%
|dtiltdmg=13%
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge.
|dtiltdesc=She quickly does a grounded roundhouse kick, which knocks the foe forward. Has some KO potential at higher percentages near the ledge, can hit foes hanging onto the ledge.
|dashname=Charge Ram
|dashname= 
|dashdmg=12%
|dashdmg=12%
|dashdesc=Charges forward and rams opponent with shoulder. Bad [[shield stun]], and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback.
|dashdesc=Charges forward and rams opponent with shoulder. Bad [[shield stun]], and can leave her vulnerable against opponents even at moderate percentages due to its very low knockback.
|fsmashname=Arm Smash
|fsmashname= 
|fsmashdmg=18%
|fsmashdmg=18%
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well.
|fsmashdesc=She thrusts her arm cannon forward for decent knockback, is quite fast, with good range as well.
|usmashname=Upwards Flame
|usmashname=Cover Fire
|usmashdmg=50% if all hits connect
|usmashdmg=50% if all hits connect
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hiting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move.
|usmashdesc=She aims her arm cannon upwards and shoots flames in an arch. Multi-hiting, 10% per hit. Best usage against heavier or fast falling characters as an anti-air move.
|dsmashname=Double Sweep Kick
|dsmashname= 
|dsmashdmg=16%
|dsmashdmg=16%
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge.
|dsmashdesc=Does a round kick, first hits in front of Samus. Good spacing move or KOer near the ledge.
|nairname=Midair Kick
|nairname= 
|nairdmg=16% maximum
|nairdmg=16% maximum
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out.
|nairdesc=[[Sex kick]]. Seems to be slightly angled upwards. Gets weaker the longer it's out.
|fairname=Aerial Flame
|fairname= 
|fairdmg=20% if all hits connect
|fairdmg=20% if all hits connect
|fairdesc=Deals 2-20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves.
|fairdesc=Deals 2-20% (1-4 hits). Not the best air move due to number of hits, and how hard it is to have all the moves connect. However, the last hit can be linked into many other moves.
|bairname=Back Kick
|bairname= 
|bairdmg=14%
|bairdmg=14%
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of combo'ing into it.
|bairdesc=A fast backwards kick with good range and speed. One of Samus's strongest finishers when sweetspotted, though it is usually difficult to land the sweetspot, due to her bad [[short hop]] and limited ways of combo'ing into it.
|uairname=Spiral Kick
|uairname= 
|uairdmg=10% if all hits connect
|uairdmg=10% if all hits connect
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. An impractical move due to it being very difficult to land all the hits and her being left very vulnerable.
|uairdesc=Multi-hitting upwards drill kick. 2% per hit. An impractical move due to it being very difficult to land all the hits and her being left very vulnerable.
|dairname=Cannon Spike
|dairname= 
|dairdmg=14%
|dairdmg=14%
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial.
|dairdesc=Downwards arm thrust. Swings her arm cannon downwards below her in an arch. Is a [[meteor smash]]. Overall among Samus's best finishers, being able to KO earlier than most of her other moves. Against grounded opponents, it can also lead into moves such as back aerial.
|grabname=[[Grapple Beam]]
|grabname=[[Grapple Beam]]
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to the large grab range.
|grabdesc=Samus, along with {{SSB|Link}} and {{SSB|Yoshi}}, has an "extended grab". She uses the Grapple Beam while standing. This allows her to grab opponents from a distance, but the grab is very laggy if it misses. This can lead to various unique combos due to the large grab range.
|fthrowname=Front Toss
|fthrowname= 
|fthrowdmg=12-16%
|fthrowdmg=12-16%
|fthrowdesc=Grabs opponent via Grapple Beam and tosses him/her forward with good power. Very high base knockback and decent scaling.
|fthrowdesc=Grabs opponent via Grapple Beam and tosses him/her forward with good power. Very high base knockback and decent scaling.
|bthrowname=Back Toss
|bthrowname= 
|bthrowdmg=14-18%
|bthrowdmg=14-18%
|bthrowdesc=Same as f-throw, but tosses him/her backwards and faces the position she was in before the throw. Also slightly stronger.
|bthrowdesc=Same as f-throw, but tosses him/her backwards and faces the position she was in before the throw. Also slightly stronger.