Talk:Zelda (SSBB): Difference between revisions

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(Undid edit by Smash Master: Why would you change that?)
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:The reduced SDI on smashes does help a bit, but multi-hit smashes will always be a bit worse than single-hit smashes just by the nature of being almost impossible to guarantee a perfect link every time (especially when charge level is considered). Din's Fire is ''better'' yes, but that doesn't make it ''good'' unfortunately; it still can't hit people as it moves (unlike most other projectiles) and can't be safely used in the air. Zelda's design just doesn't work very well under tournament conditions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 14:59, 6 December 2014 (EST)
:The reduced SDI on smashes does help a bit, but multi-hit smashes will always be a bit worse than single-hit smashes just by the nature of being almost impossible to guarantee a perfect link every time (especially when charge level is considered). Din's Fire is ''better'' yes, but that doesn't make it ''good'' unfortunately; it still can't hit people as it moves (unlike most other projectiles) and can't be safely used in the air. Zelda's design just doesn't work very well under tournament conditions. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Non-Toxic 14:59, 6 December 2014 (EST)
I'll never understand this, the character was greatly buffed, but is a worse character to use. :| That's ok, I don't play Zelda much anyway. :p <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 15:35, 6 December 2014 (EST)
I'll never understand this, the character was greatly buffed, but is a worse character to use. :| That's ok, I don't play Zelda much anyway. :p <span style="font-family:Corbel; font-size:12pt">[[User:Smash Master|<span style="color:darkblue">'''Smash''']] [[User talk:Smash Master|<span style="color:darkgreen">'''Master'''</span>]]</span></span> 15:35, 6 December 2014 (EST)
::You guys must be very inexperienced in competitive play. The majority of good players would agree Zelda was nerfed from Melee to Brawl. Lack of consistency in landing kicks is a huge deal since that's her main threat in neutral. Also it is definitely possible to SDI out of Forward Smash, Up smash and Nair. I have done it multiple times. You just aren't doing it correctly. Hold the C stick up and then quarter circle your control stick in the direction you want to escape. This is sufficient SDI to get out of most multihit attacks. --<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 21:34, 6 December 2014 (EST)