User talk:Toomai/Archive 13: Difference between revisions

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So there's a debate on the merits of L Canceling so far and I'd like some logic from the people who are against it. Here's the thing I'm confused about. How in the world could brawl's "solution" of removing the mechanic without making aerials less laggy be a better game choice? I get that it lowers the barrier of entry, but it needlessly removed many options from other characters and limits the potential fun you can do with the game? Smash 4 seemed to have retained this "solution" and I can't fathom why any good player would be ok with this.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 19:33, 2 July 2014 (EDT)
So there's a debate on the merits of L Canceling so far and I'd like some logic from the people who are against it. Here's the thing I'm confused about. How in the world could brawl's "solution" of removing the mechanic without making aerials less laggy be a better game choice? I get that it lowers the barrier of entry, but it needlessly removed many options from other characters and limits the potential fun you can do with the game? Smash 4 seemed to have retained this "solution" and I can't fathom why any good player would be ok with this.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 19:33, 2 July 2014 (EDT)
:In a nutshell, games are fun because of choice. If you present a choice that is clearly superior (in this case, "L-cancel" or "don't L-cancel"), then obviously you're always going to pick the better one, and it ceases to be a real choice. L-cancelling adds an element of skill without an element of choice. Removing L-cancelling adds an element of both skill and choice. Can you afford the landing lag if you use this attack here? Or should you use it earlier to autocancel but risk missing or hitting with the sourspot?
:Now, I suppose you can argue from this that having L-cancelling adds more choices, and so should be kept. But having too much choice can also be bad for a game - making the most of limited choices can also be fun (like those rooms in the original Legend of Zelda where you cannot leave without losing a Heart Container or paying 100 Rupees, or Divekick). It's a difficult pair of feelings to balance even for the experts. Sakurai clearly feels that he went a little overboard with choices in Melee (it's pretty much an embarrassment of riches in terms of options, which obviously the community likes but the creator has second thoughts about) and has dialed things back. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 20:53, 2 July 2014 (EDT)