Meta Knight (SSBB)/Neutral aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(simplification)
mNo edit summary
Line 2: Line 2:


==Overview==
==Overview==
[[File:Meta Knight Neutral Aerial Hitbox Brawl.png|thumb|Initial hitbox of Meta Knight's nair.]]
[[File:Meta Knight Neutral Aerial Hitbox Brawl.png|thumb|Initial hitbox of Meta Knight's neutral aerial.]]
Meta Knight spins around in a circle while slashing, being pretty similar to {{mvsub|Pikachu|SSBB|neutral aerial|poss=y}} in that they have similar animations, are stronger when they first come out, and have very fast [[startup]], being solid [[combo]] breakers. Does a maximum of 19% if all the parts of the initial hitbox connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably KO under 125%, and even lower percentages when offstage. Additionally, the move's very fast startup makes it a good [[OoS]] option. Along with being a useful combo breaker, the move has pretty good combo ability, with a short hopped neutral aerial usable as a followup to {{mvsub|Meta Knight|SSBB|dash attack}}, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his {{mvsub|Meta Knight|SSBB|up aerial}}). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's [[metagame]].
Meta Knight spins around in a circle while slashing, comparable to {{mvsub|Pikachu|SSBB|neutral aerial|poss=y}} in that they have similar animations, are stronger when they first come out, and have very fast [[startup]], being solid [[combo]] breakers. Does a maximum of 19% if all the parts of the initial hitbox connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably KO under 125%, and even lower percentages when offstage. Additionally, the move's very fast startup makes it a good [[out of shield]] option. It has good combo ability, with a [[short hop]]ped neutral aerial usable as a followup to {{mvsub|Meta Knight|SSBB|dash attack}}, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his {{mvsub|Meta Knight|SSBB|up aerial}}). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's [[metagame]].


==Hitboxes==
==Hitboxes==