Meta Knight (SSBB)/Neutral aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Meta Knight Neutral Aerial Hitbox Brawl.png|thumb|Initial hitbox of Meta Knight's | [[File:Meta Knight Neutral Aerial Hitbox Brawl.png|thumb|Initial hitbox of Meta Knight's neutral aerial.]] | ||
Meta Knight spins around in a circle while slashing, | Meta Knight spins around in a circle while slashing, comparable to {{mvsub|Pikachu|SSBB|neutral aerial|poss=y}} in that they have similar animations, are stronger when they first come out, and have very fast [[startup]], being solid [[combo]] breakers. Does a maximum of 19% if all the parts of the initial hitbox connect, and a minimum of 7%. The move is surprisingly powerful, and has enough power to reliably KO under 125%, and even lower percentages when offstage. Additionally, the move's very fast startup makes it a good [[out of shield]] option. It has good combo ability, with a [[short hop]]ped neutral aerial usable as a followup to {{mvsub|Meta Knight|SSBB|dash attack}}, and the move being useful in conjunction with a variety of his other aerials at lower percentages (mostly his {{mvsub|Meta Knight|SSBB|up aerial}}). The move can also rack up some high damage whether used in a combo or not; an up aerial chain followed with a neutral aerial is known as a very quick way of racking damage, and the neutral aerial can do a good amount of damage even on its own. Overall a commonly used move in Meta Knight's [[metagame]]. | ||
==Hitboxes== | ==Hitboxes== |