Frozen: Difference between revisions
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'''Frozen''' is a state which [[character]]s enter any time they are hit by a [[freezing]] attack. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much [[knockback]] the freezing hit did. | '''Frozen''' is a state which [[character]]s enter any time they are hit by a [[freezing]] attack. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much [[knockback]] the freezing hit did. | ||
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take | Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox. | ||
Usually, the hit that causes freezing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. | Usually, the hit that causes freezing will send a character upwards. This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. |