Down smash: Difference between revisions

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*{{SSBB|Bowser}}: Spins around very fast within his shell, slicing anybody within range. This move is harder to escape in Brawl than in Melee.
*{{SSBB|Bowser}}: Spins around very fast within his shell, slicing anybody within range. This move is harder to escape in Brawl than in Melee.
*{{SSBB|Donkey Kong}}: Crashes his two fists on either side of himself. Very fast, great [[knockback]].
*{{SSBB|Donkey Kong}}: Crashes his two fists on either side of himself. Very fast, great [[knockback]].
*{{SSBB|Diddy Kong}}: Similar to Luigi's. A fast breakdancing sweep with horizontal knockback.
*{{SSBB|Diddy Kong}}: Similar to Luigi's. A fast breakdancing sweep with horizontal knockback. 16% damage in the front, 12% damage in the back.
*{{SSBB|Yoshi}}: Swings his tail around on either side of himself. Mediocre horizontal knockback.
*{{SSBB|Yoshi}}: Swings his tail around on either side of himself. Mediocre horizontal knockback.
*{{SSBB|Wario}}: Breakdances, but balances on his back and hits with his head.  Gradually gets weaker as the move progresses.
*{{SSBB|Wario}}: Breakdances, but balances on his back and hits with his head.  Gradually gets weaker as the move progresses.
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*{{SSBB|Ganondorf}}: Kicks strongly in front of him, then shifts his foot to kick behind him. If hit with first kick, the attack mostly carries opponent to second hit. Is somewhat laggy. 19% uncharged, 26 fully charged.
*{{SSBB|Ganondorf}}: Kicks strongly in front of him, then shifts his foot to kick behind him. If hit with first kick, the attack mostly carries opponent to second hit. Is somewhat laggy. 19% uncharged, 26 fully charged.
*{{SSBB|Toon Link}}: Same as Link's only faster, and first hit usually carries into second. KOs at very low percentages if only the first hit connects and if the opponent has poor horizontal recovery.
*{{SSBB|Toon Link}}: Same as Link's only faster, and first hit usually carries into second. KOs at very low percentages if only the first hit connects and if the opponent has poor horizontal recovery.
*{{SSBB|Samus}}: Sweeps her leg around in a circle around herself to inflict vertical knockback. Very fast, but has ending lag.
*{{SSBB|Samus}}: Sweeps her leg around in a circle around herself to inflict vertical knockback. Very fast, but has ending lag. 15% damage in the front.
*{{SSBB|Zero Suit Samus}}: Fires a close-range, uncharged paralyzer bolt at the ground in front of herself. No initial knockback, but commonly used to set up for [[side smash]] or [[Plasma Whip]].
*{{SSBB|Zero Suit Samus}}: Fires a close-range, uncharged paralyzer bolt at the ground in front of herself. No initial knockback, but commonly used to set up for [[side smash]] or [[Plasma Whip]].
*{{SSBB|Pit}}: Similar to Link's. Slashes once in front, then behind.
*{{SSBB|Pit}}: Similar to Link's. Slashes once in front, then behind.