Z button: Difference between revisions
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The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller, the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller, or the rectangular, white button on the back of the [[Nunchuk|Nunchuk controller]]. It can also refer to the two circular white buttons on the top of the [[Classic controller]] called the ZL and ZR buttons. There is no Z button on the [[Wii remote]]. On the [[GameCube controller|GameCube]] and Classic controllers, the purpose of the Z button is to [[grab]] opponents. On the Nunchuk and [[Nintendo 64 controller]]s, the Z button is used to [[shield]] a character. | The '''Z button''' refers to the long, purple button at the top right corner of a [[GameCube]] controller, the rectangular, gray trigger located on the back of a [[Nintendo 64]] controller, or the rectangular, white button on the back of the [[Nunchuk|Nunchuk controller]]. It can also refer to the two circular white buttons on the top of the [[Classic controller]] called the ZL and ZR buttons. There is no Z button on the [[Wii remote]]. On the [[GameCube controller|GameCube]] and Classic controllers, the purpose of the Z button is to [[grab]] opponents. On the Nunchuk and [[Nintendo 64 controller]]s, the Z button is used to [[shield]] a character. | ||
In terms of [[Brawl]]'s programming, the Z button is considered to be both a shield button and a standard attack button at the same time. This is known because nowhere in character movesets does the game check to see if a grab button has been pressed - it only checks for if a shield and an attack button have been pressed simultaneously. This explains why the Z button can execute both attack-based functions ([[natural combo]] continuations, [[smash attack|smash]] charging) and shield-based functions ([[air dodge|air dodging]]). This may be the case for the other two games as well. | |||
{{Controller}} | {{Controller}} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |