Mega Man (SSBU): Difference between revisions

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|dashname=Top Spin ({{ja|タップスピン|Tappu Supin}})
|dashname=Top Spin ({{ja|タップスピン|Tappu Supin}})
|dashdmg=1.2% (hits 1-7), 4% (hit 8)
|dashdmg=1.2% (hits 1-7), 4% (hit 8)
|dashdesc=Mega Man boosts forwards while spinning, damaging anything he touches. Good priority and long-lasting, equivalent to {{SSBU|Luigi}}'s dash attack. Useful for mindgames against shields due to its high shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3''.
|dashdesc=Mega Man boosts forwards while spinning, damaging anything he touches. Good priority and long-lasting, equivalent to {{SSBU|Luigi}}'s dash attack. Useful for mindgames against shields due to its high shield stun, which often makes opponents drop their shield too early. Small noticeable ending lag. Based on Top Man's weapon from ''Mega Man 3'', though it is more based on how Top Man uses the weapon.
|fsmashname=Charge Shot ({{ja|チャージショット|Chāji Shotto}})
|fsmashname=Charge Shot ({{ja|チャージショット|Chāji Shotto}})
|fsmashdmg={{rollover|11.5%-14.95%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}
|fsmashdmg={{rollover|11.5%-14.95%|does not seem to conform to the global smash charge multiplier, as its hitbox is coded with 10 damage|y}}