Ness (SSBU): Difference between revisions
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(A prior edit used overly negative language and introduced inaccuracies. For example, Ness has not declined on tier lists universally; in fact, top players such as Dabuz have moved him up considerably over time. The editor also advised against including analysis of matchups, yet introduced a new passage about several of his matchups that was also largely inaccurate.) |
m (cleaned up a bit of the language because admittedly it was a bit harsh. My point was that Ness fell on the LumiRank tier list, which is what we usually cite in these sections, and single player tier lists are largely irrelevant in this case. In the case of matchups I was advised against noting specific matchups but I don't see a major issue in noting how Ness's weaknesses are exploitable by the meta defining characters, though that point was not empasized properly) |
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===Tier placement and history=== | ===Tier placement and history=== | ||
Initial opinions of Ness were fairly positive, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. | Initial opinions of Ness were fairly positive, as the numerous buffs he received during the transition from ''Smash 4'' and the addition of several new mechanics in ''Ultimate'' improved his neutral, advantage, recovery, and movement options. Ness's early results reflected these improvements, as Ness saw strong performances at majors from players such as {{Sm|Gackt}} and {{Sm|Scend}}, while regionally he was represented by a multitude of players, including {{Sm|ATATA}}, {{Sm|Awestin}}, {{Sm|PeW}}, {{Sm|S1}}, and {{Sm|FOW}}. As such, in the early metagame Ness was widely considered a high-tier character; this perception was boosted even further online, as the presence of increased [[Wi-Fi lag|input lag]] made his quick aerials even safer and his recovery more difficult to challenge, allowing players as Scend and {{Sm|Syrup}} to flourish during the online metagame. | ||
Unfortunately, this positive perception only declined in the post-online metagame. First, Ness's core weaknesses, specifically his exploitable recovery and short range, became more apparent in the newer metagame as characters with disjoints became more common in competitive play. In addition, although he remained in or around the top 20 in terms of representation, it was noticeably weaker at a major level due to Gackt's general inconsistency (for example, following his 3rd place finish at {{Trn|Kagaribi 7}} with a 49th place finish at {{Trn|Maesuma TOP 8}} a month later) and Scend's decline. Alleviating this dip was Syrup's performances offline in 2022, giving Ness a new player in offline top level play. Due to all of this, Ness debut at 40th on the first tier list, ranking near the top of the upper mid tier: although many in the community still considered Ness as a solid high-tier, especially in the United States, some players and observers, notably in Japan, hold a lower opinion of the character.<ref>{{cite web|url=https://blog.start.gg/ultranks-first-official-ssbu-tier-list-4a35bf3dcfc3|title=First Official SSBU Tier List}}, data located in the "Regional Differences" section</ref> | |||
Following the first tier list, Ness's top level results remained stagnant as Syrup eventually relegated Ness to a secondary in favor of {{SSBU|Steve}}, while Gackt's results remained inconsistent. In addition, metagame-defining characters all had tools that could deal with Ness's projectiles or exploit his poor range. On the other hand, Ness's representation remained solid as he still had several players perform well regionally, including ATATA and Scend. As such, although the second tier list saw Ness drop seven spots to 47th, now ranking in the B-tier, some regions, especially the United States and Latin America, ranked Ness higher. | |||
Ness | |||
=={{SSBU|Classic Mode}}: Home to Onett!== | =={{SSBU|Classic Mode}}: Home to Onett!== |