Dark Pit (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
Line 77: Line 77:
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.
Among Dark Pit's unique buffs are those to his Silver Bow and [[Electroshock Arm]]. The former is a much more reliable projectile for KOing and edgeguarding, as fired arrows deal more damage, travel faster, and send at a much lower and desirable angle. Meanwhile, the latter also sends at an even lower angle, slightly improving its KOing ability. Additionally, Dark Pit no longer has a weaker [[forward tilt]] or a less consistent finisher on his neutral attack, making his non-special moveset completely identical to his original counterpart.


Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast. He also retains many of his previous weaknesses from ''SSB4''.
Dark Pit has, however, also received a few nerfs that are shared with Pit, such as his [[Guardian Orbitars]] having less HP and shrinking the more time they're held out; [[Power of Flight]] halting completely before he can move, slightly worsening his recovery; and his grabs having more lag, standarizing them in comparison to the cast.


Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability), which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or giving him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4'', but has not improved significantly relative to the cast, leading him to remain in a similar position as he was in ''SSB4''
Altogether, Dark Pit's moveset has been strengthened as a whole and he now boasts a better offensive game while keeping his good defensive game, and the universal changes give him more opportunities to gain the advantage. However, he still lacks noteworthy attributes (outside of his edgeguarding ability) and carries many of his previous weaknesses from ''SSB4'', which isn't helped by many veterans either being buffed to varying degrees and/or benefitting from the universal changes. Much like his original counterpart, however, Dark Pit has received buffs from game updates that have helped fix some inconsistencies or given him new options, letting him moderately keep up with the rest of the cast. In the end, Dark Pit is a much better character than in ''SSB4''.


{{SSB4 to SSBU changelist|char=Dark Pit}}
{{SSB4 to SSBU changelist|char=Dark Pit}}