Triple Finish: Difference between revisions

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*This Final Smash can be used to view off-camera pieces of scenery on stages without pausing and changing the angle. If one stands at the edge of the screen and faces away from any stage before activating the attack, the zooming effect will show graphics that one would not ordinarily see mid-match.
*This Final Smash can be used to view off-camera pieces of scenery on stages without pausing and changing the angle. If one stands at the edge of the screen and faces away from any stage before activating the attack, the zooming effect will show graphics that one would not ordinarily see mid-match.
*In ''Brawl'', the text box present when using this move is identical in appearance to those from the Generation IV ''Pokémon'' games. In ''Ultimate'', the text box was updated to match the appearance of those in the Generation VII games.
*In ''Brawl'', the text box present when using this move is identical in appearance to those from the Generation IV ''Pokémon'' games. In ''Ultimate'', the text box was updated to match the appearance of those in the Generation VII games.
*The star-like symbols fired by Charizard are the kanji "dai", meaning "great" or "large", referencing Fire Blast's Japanese name, "Daimonji".
*The star-like symbols fired by Charizard are the kanji "dai", meaning "great" or "large"; this aesthetic detail carries over from the ''Pokémon'' series, as it references  Fire Blast's Japanese name, "Daimonji".
*[[Hydro Pump]] is also used as [[Greninja]]'s [[up special move]], with a completely different function and animation from Squirtle's use in Triple Finish.
*[[Hydro Pump]] is also used as [[Greninja]]'s [[up special move]], with a completely different function and animation from Squirtle's use in Triple Finish.
*While the move is mostly functionally identical regardless of which Pokémon was in play at the time of activation, when gained through the [[Final Smash Meter]], Squirtle's variation deals a negligible amount less of knockback than Ivysaur or Charizard (1.009x knockback multiplier, as opposed to the other two's 1.01x, all compensated by an equal reduction in damage).
*While the move is mostly functionally identical regardless of which Pokémon was in play at the time of activation, when gained through the [[Final Smash Meter]], Squirtle's variation deals a negligible amount less of knockback than Ivysaur or Charizard (1.009x knockback multiplier, as opposed to the other two's 1.01x, all compensated by an equal reduction in damage).