Nintendo: Difference between revisions

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===Electronic era===
===Electronic era===
[[File:NintendoLogo2006-2017.jpg|thumb|left|Nintendo's logo from 2004 to 2017. This logo would be standardized in 2006.]]
[[File:NintendoLogo2006-2017.jpg|thumb|left|Nintendo's logo from 2004 to 2017. This logo would be standardized in 2006.]]
After their toy venture proved a great success, Nintendo seeked other industries to enter for more creative opportunities and profit. They saw the rise of arcades and amusement machines in the early 1970s and saw them as a natural evolution from toys. Their first attempt at these amusement machines was ''Laser Clay Shooting System'' in 1973, a shooting gallery where players would use a light gun to shoot images projected onto a wall. The game was a financial success and prompted Nintendo to make more games for arcades like ''Wild Gunman'' in 1974, ''EVR Race'' in 1975, ''Sky Hawk'' and ''Duck Hunt'' in 1976, and ''Block Fever'' in 1978. Nintendo also noticed the booming home console market around this time and developed relationships with {{s|wikipedia|Mitsubishi}} electronics, who would help design the consoles, and {{s|wikipedia|Magnavox}}, who agreed to license their hardware to Nintendo to create the [[Color TV-Game]] line of gaming consoles starting in 1977. Gunpei Yokoi would notice a bored salaryman on the train fiddling with a calculator and came up with the idea to make a game console that can fit in a pocket. This became the {{uv|Game & Watch}} line of LCD handheld games. While not the first of their kind, they were by far the most successful at the time and were the first real big break into the video game industry for Nintendo.
After their toy venture proved a great success, Nintendo sought other industries to enter for more creative opportunities and profit. They saw the rise of arcades and amusement machines in the early 1970s and saw them as a natural evolution from toys. Their first attempt at these amusement machines was ''Laser Clay Shooting System'' in 1973, a shooting gallery where players would use a light gun to shoot images projected onto a wall. The game was a financial success and prompted Nintendo to make more games for arcades like ''Wild Gunman'' in 1974, ''EVR Race'' in 1975, ''Sky Hawk'' and ''Duck Hunt'' in 1976, and ''Block Fever'' in 1978. Nintendo also noticed the booming home console market around this time and developed relationships with {{s|wikipedia|Mitsubishi}} electronics, who would help design the consoles, and {{s|wikipedia|Magnavox}}, who agreed to license their hardware to Nintendo to create the [[Color TV-Game]] line of gaming consoles starting in 1977. Gunpei Yokoi would notice a bored salaryman on the train fiddling with a calculator and came up with the idea to make a game console that can fit in a pocket. This became the {{uv|Game & Watch}} line of LCD handheld games. While not the first of their kind, they were by far the most successful at the time and were the first real big break into the video game industry for Nintendo.


However, their arcade division was not doing as well as the rest of the company, with each release seeing diminishing returns. The 1980 release of {{s|wikipedia|Radar Scope}} was seen as a particularly disastrous financial flop and put Nintendo into serious financial trouble. In a desperate effort to course correct, executives assigned relative newcomer [[Shigeru Miyamoto]] to make a new game out of the Radar Scope arcade board for a quick and cheap turnaround. The game he made would turn into {{uv|Donkey Kong}}, which became an unprecedented success and would change the course of video game history by making Nintendo a household name outside of Japan for the first time.
However, their arcade division was not doing as well as the rest of the company, with each release seeing diminishing returns. The 1980 release of {{s|wikipedia|Radar Scope}} was seen as a particularly disastrous financial flop and put Nintendo into serious financial trouble. In a desperate effort to course correct, executives assigned relative newcomer [[Shigeru Miyamoto]] to make a new game out of the Radar Scope arcade board for a quick and cheap turnaround. The game he made would turn into {{uv|Donkey Kong}}, which became an unprecedented success and would change the course of video game history by making Nintendo a household name outside of Japan for the first time.
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In 2006, Nintendo released the [[Wii]]. After the failure of the GameCube, Nintendo decided to shift gears and go after a new demographic. Realizing the industry was leaning heavily into the hardcore gaming audience, the more casual end of the spectrum was being neglected. With the seed already planted with the DS and its growing library of games that were more lifestyle and multipurpose programs, Nintendo built this new home console for those that have never played video games before or those that had not played a game in years, with an emphasis on content meant for families and lighter experiences. While the internal specs of the Wii were not significantly more powerful than the GameCube, the main gimmick was the Wii remote primarily using motion controls, which opened the door for unique and intuitive control schemes for those without the reflexes or dexterity for typical controllers. The Wii went on to be the best-selling console of its generation and was the second-best selling Nintendo console for well over a decade. Famous franchises from this console include the {{uv|Mii}} series starring the titular player created characters, {{uv|Wii Fit}}, ''Mario & Sonic at the Olympic Games'', {{uv|Xenoblade Chronicles}}, and the introduction the [[Wii Shop Channel]] where players can download new and old games through the internet.
In 2006, Nintendo released the [[Wii]]. After the failure of the GameCube, Nintendo decided to shift gears and go after a new demographic. Realizing the industry was leaning heavily into the hardcore gaming audience, the more casual end of the spectrum was being neglected. With the seed already planted with the DS and its growing library of games that were more lifestyle and multipurpose programs, Nintendo built this new home console for those that have never played video games before or those that had not played a game in years, with an emphasis on content meant for families and lighter experiences. While the internal specs of the Wii were not significantly more powerful than the GameCube, the main gimmick was the Wii remote primarily using motion controls, which opened the door for unique and intuitive control schemes for those without the reflexes or dexterity for typical controllers. The Wii went on to be the best-selling console of its generation and was the second-best selling Nintendo console for well over a decade. Famous franchises from this console include the {{uv|Mii}} series starring the titular player created characters, {{uv|Wii Fit}}, ''Mario & Sonic at the Olympic Games'', {{uv|Xenoblade Chronicles}}, and the introduction the [[Wii Shop Channel]] where players can download new and old games through the internet.


In 2011, Nintendo released the [[Nintendo 3DS]]. A full successor to the DS, its selling point was all the features that console and all of its revisions introduced, along with improved performance and graphical fidelity and a screen that can produce glasses-free 3D visuals. Despite the upward swing in both home and handheld console sales before it, the 3DS failed to reach its projected sales figures soon after launch. To combat this, the system received a significant price cut and first party releases were continuously pumped out to regain goodwill from disgruntled customers. The 3DS were recover and go on to outperform all of its competition, though only selling about half the units of its predecessor through its revisions. Famous franchises from this console include the many Streetpass games, {{uvm3|Bravely Default}}, ''Yo-Kai Watch'', and the introduction of a revamped version of the Wii Shop Channel titled the [[Nintendo eShop]].
In 2011, Nintendo released the [[Nintendo 3DS]]. A full successor to the DS, its selling point was all the features that console and all of its revisions introduced, along with improved performance and graphical fidelity and a screen that can produce glasses-free 3D visuals. Despite the upward swing in both home and handheld console sales before it, the 3DS failed to reach its projected sales figures soon after launch. To combat this, the system received a significant price cut and first party releases were continuously pumped out to regain goodwill from disgruntled customers. The 3DS were recover and go on to outperform all of its competition, though only selling about half the units of its predecessor through its revisions. Famous franchises from this console include the many StreetPass games, {{uvm3|Bravely Default}}, ''Yo-Kai Watch'', and the introduction of a revamped version of the Wii Shop Channel titled the [[Nintendo eShop]].


In 2012, Nintendo released the [[Wii U]], a successor to the Wii. This was the first Nintendo Console to support true high-definition visuals, and continued the legacy of the Wii by introducing a game pad that can act as a second screen for games. Due to brand confusion and the convoluted nature of the console making it difficult for developers to work with, the console’s launch was again disappointing. Unlike the 3DS alongside it, the Wii U never fully recovered from its fumbled launch. The Wii U is currently Nintendo’s worst-selling home console and second worst-selling console of all time, with only the Virtual Boy performing worse. Famous franchises from this console include {{uv|Splatoon}}, and ''Super Mario Maker''.  
In 2012, Nintendo released the [[Wii U]], a successor to the Wii. This was the first Nintendo Console to support true high-definition visuals, and continued the legacy of the Wii by introducing a game pad that can act as a second screen for games. Due to brand confusion and the convoluted nature of the console making it difficult for developers to work with, the console’s launch was again disappointing. Unlike the 3DS alongside it, the Wii U never fully recovered from its fumbled launch. The Wii U is currently Nintendo’s worst-selling home console and second worst-selling console of all time, with only the Virtual Boy performing worse. Famous franchises from this console include {{uv|Splatoon}}, and ''Super Mario Maker''.  
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== Offices and locations ==
== Offices and locations ==
{{ImageCaption|File:Nintendo office.jpg|File:Nintendo-of-america-headquarters-in-redmond-wa.jpg|width1=x150px|width2=x150px|align=right|caption=Left: Nintendo's main headquarters in Kyoto, Japan.<br>Right: Nintendo of America's headquarters in Redmond, Washington.}}
{{ImageCaption|File:Nintendo office.jpg|File:Nintendo-of-america-headquarters-in-redmond-wa.jpg|width1=x150px|width2=x150px|align=right|caption=Left: Nintendo's main headquarters in Kyoto, Japan.<br>Right: Nintendo of America's headquarters in Redmond, Washington.}}
Nintendo Company, Limited (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its American division, is based in Redmond, Washington, a suburb of Seattle. It has distribution centers in Atlanta, Georgia, and North Bend, Washington. Nintendo of Canada, Ltd. (NOCL) is based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo of Australia, its Australian division, is based in Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany, though Nintendo UK & Ireland is based in Windsor, Berkshire, UK. {{s|Wikipedia|iQue}}, a Chinese {{s|Wikipedia|joint venture}} with its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo also opened Nintendo of Korea (NoK) on July 7, 2006, based in Seoul, South Korea. {{clr}}
Nintendo Company, Limited (NCL), the main branch of the company, is based in Kyoto, Kyoto Prefecture, Japan. Nintendo of America (NOA), its American division, is based in Redmond, Washington, a suburb of Seattle. It has distribution centers in Atlanta, Georgia, and North Bend, Washington. Nintendo of Canada, Ltd. (NOCL) is based in Richmond, British Columbia, with its own distribution centre in Toronto, Ontario. Nintendo of Australia, its Australian division, is based in Melbourne, Victoria, and Nintendo Europe, the European division, is based in Großostheim, Germany, though Nintendo UK & Ireland is based in Windsor, Berkshire, UK. {{s|Wikipedia|iQue}}, a Chinese {{s|Wikipedia|joint venture}} with its founder, Doctor Wei Yen, and Nintendo, manufactures and distributes official Nintendo consoles and games for the mainland Chinese market, under the iQue brand. Nintendo also opened Nintendo of Korea (NoK) on July 7, 2006, based in Seoul, South Korea.  
{{clr}}


==Development of ''Super Smash Bros.''==
==Development of ''Super Smash Bros.''==
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HAL Laboratory (a second party developer for Nintendo) developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of the production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64.
HAL Laboratory (a second party developer for Nintendo) developed ''Super Smash Bros. Melee'', with Masahiro Sakurai as the head of the production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64.


Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Spaceworld 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Spacewordl 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>
Nintendo presented the game at the E3 event of 2001 as a playable demonstration.<ref>{{cite web|url=http://uk.cube.ign.com/articles/094/094823p1.html|title=IGN: E3: Hands-on Impressions for Super Smash bros Melee|publisher=IGN|accessdate=2007-11-24|date=2001-05-17}}</ref> The next major exposition of the game came in Space World 2001 in August, in which Nintendo displayed a playable demo that had updated upon the previous demo displayed in E3. Nintendo offered a playable tournament of the games for fans in which a GameCube and ''Super Smash Bros. Melee'' were prizes for the winner.<ref>{{cite web|url=http://uk.cube.ign.com/articles/097/097777p1.html|title=IGN: Space World 2001: Super Smash Bros Melee hands-on|publisher=IGN|accessdate=2007-11-24|date=2001-08-25}}</ref>


The game is notorious for having an extremely short 13 month development cycle. Sakurai would later admit that his lifestyle during that time was "destructive." During development, he took no holidays, weekends were very short, and the average work "day" was around 40 hours.
The game is notorious for having an extremely short 13 month development cycle. Sakurai would later admit that his lifestyle during that time was "destructive." During development, he took no holidays, weekends were very short, and the average work "day" was around 40 hours.
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===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
At the E3 2011 conference, Satoru Iwata announced that a new ''Super Smash Bros.'' title was planned for the Nintendo 3DS and Wii U. Development began after Masahiro Sakurai completed development of ''Kid Icarus: Uprising''. It was revealed that development would be a joint venture between [[Sora Ltd.]] and [[Bandai Namco]]. The games were officially unveiled at E3 2013, which revealed {{SSB4|Villager}} and {{SSB4|Mega Man}} as new characers, with {{SSB4|Wii Fit Trainer}} also being revealed later in the day. These trailers also started the trends of new characters getting a dedicated trailers, often with cinematic animations made specifically for the trailer. New characters were periodically revealed with a trailer in several Nintendo Directs, with a dedicated direct on April 8, 2014 explaining how both games would works and a 50 fact extravaganza explaining several ways the Wii U version is different from the 3DS version. The extravaganza also revealed {{SSB4|Mewtwo}} as the first ever downloadable fighter for the series.
At the E3 2011 conference, Satoru Iwata announced that a new ''Super Smash Bros.'' title was planned for the Nintendo 3DS and Wii U. Development began after Masahiro Sakurai completed development of ''Kid Icarus: Uprising''. It was revealed that development would be a joint venture between [[Sora Ltd.]] and [[Bandai Namco]]. The games were officially unveiled at E3 2013, which revealed {{SSB4|Villager}} and {{SSB4|Mega Man}} as new characters, with {{SSB4|Wii Fit Trainer}} also being revealed later in the day. These trailers also started the trends of new characters getting a dedicated trailers, often with cinematic animations made specifically for the trailer. New characters were periodically revealed with a trailer in several Nintendo Directs, with a dedicated direct on April 8, 2014 explaining how both games would works and a 50 fact extravaganza explaining several ways the Wii U version is different from the 3DS version. The extravaganza also revealed {{SSB4|Mewtwo}} as the first ever downloadable fighter for the series.


The 3DS version was originally supposed to release in summer of 2014, but was delayed and released in Japan on September 13, 2014, and in Western regions on October 3. The Wii U version was released first in the Americas on November 21, in PAL regions on November 28, and in Japan on December 6. The 3DS and Wii U versions differ in features and stages, but retain the same gameplay, and allow for data transfer of custom characters between both versions and use of the 3DS as a controller for the Wii U version. They are the first video games with [[amiibo]] support, and the first ''Super Smash Bros.'' games with {{SSB4|DLC}}, which released periodically until February 2016. This content was revealed in various Nintendo directs with dedicated trailers, including a Final Presentation on December 15, 2015 that revealed {{SSB4|Corrin}} and {{SSB4|Bayonetta}} as the final to downloadable fighters.
The 3DS version was originally supposed to release in summer of 2014, but was delayed and released in Japan on September 13, 2014, and in Western regions on October 3. The Wii U version was released first in the Americas on November 21, in PAL regions on November 28, and in Japan on December 6. The 3DS and Wii U versions differ in features and stages, but retain the same gameplay, and allow for data transfer of custom characters between both versions and use of the 3DS as a controller for the Wii U version. They are the first video games with [[amiibo]] support, and the first ''Super Smash Bros.'' games with {{SSB4|DLC}}, which released periodically until February 2016. This content was revealed in various Nintendo directs with dedicated trailers, including a Final Presentation on December 15, 2015 that revealed {{SSB4|Corrin}} and {{SSB4|Bayonetta}} as the final to downloadable fighters.