Flat Zone: Difference between revisions

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**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage.
[[File:ScreenKOFlatZone.png|thumb|right|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
[[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]]
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage.
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation.