Flat Zone: Difference between revisions
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**The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait. | **The [[Super Mario Maker]], [[Hanenbow]], [[Dream Land GB]], and {{b|Duck Hunt|stage}} stages also have this trait. | ||
*In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | *In [[Training Mode]], when the [[camera]] is at normal, it will zoom closely on the character, and on zoom, it will show the whole stage. | ||
[[File:ScreenKOFlatZone.png|thumb | [[File:ScreenKOFlatZone.png|thumb|Samus hits the screen in her tumbling animation—this Screen KO animation is specific to Flat Zone in ''Melee''.]] | ||
*Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage. | *Flat Zone is the only stage in the entire series to return in some way that doesn’t involve being a standalone stage, being a part of the Flat Zone X stage. | ||
*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation. | *When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of Mr. Game & Watch, who has only one tumble animation. |