King Dedede (SSBB)/Down throw: Difference between revisions
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*{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. | *{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not. | ||
*{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | *{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting. | ||
*{{SSBB|Wolf}} - Can be performed | *{{SSBB|Wolf}} - Can be performed infinitely. | ||
**Interestingly, a buffered pivot grab cannot be used to chain grab Mario or Luigi, despite the fact that they can be infinited (to an extent) with a standing grab. This is because King Dedede's buffered pivot grab is one frame slower than his standing grab and Mario/Luigi travel far enough in that extra frame to fly out of range for a pivot grab despite its extra range. | **Interestingly, a buffered pivot grab cannot be used to chain grab Mario or Luigi, despite the fact that they can be infinited (to an extent) with a standing grab. This is because King Dedede's buffered pivot grab is one frame slower than his standing grab and Mario/Luigi travel far enough in that extra frame to fly out of range for a pivot grab despite its extra range. |