King Dedede (SSBB)/Down throw: Difference between revisions

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*{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not.
*{{SSBB|Samus}} - Can be performed infinitely. While a standing grab can chain into itself itself initially, it stops working when down throw becomes too stale. A buffered pivot grab works regardless of if down throw is stale or not.
*{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting.
*{{SSBB|Snake}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting.
*{{SSBB|Wolf}} - Can be performed five times before stale-move negation prevents the pivot grab from connecting.
*{{SSBB|Wolf}} - Can be performed infinitely.


**Interestingly, a buffered pivot grab cannot be used to chain grab Mario or Luigi, despite the fact that they can be infinited (to an extent) with a standing grab. This is because King Dedede's buffered pivot grab is one frame slower than his standing grab and Mario/Luigi travel far enough in that extra frame to fly out of range for a pivot grab despite its extra range.
**Interestingly, a buffered pivot grab cannot be used to chain grab Mario or Luigi, despite the fact that they can be infinited (to an extent) with a standing grab. This is because King Dedede's buffered pivot grab is one frame slower than his standing grab and Mario/Luigi travel far enough in that extra frame to fly out of range for a pivot grab despite its extra range.