Rest: Difference between revisions
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned | {{CustomSet|Jigglypuff|Down|name1=Rest|desc1=A well-earned nap. Use it while touching a foe to unleash its hidden power.|name2=Leaping Rest|desc2=A well-earned nap…with added altitude. No one will disturb you all the way up there.|name3=Wakie Wakie|desc3=A short yet peaceful nap. Oh, and you explode when you wake up. Not so peaceful, I guess.}} | ||
# '''Rest''': Default. | # '''Rest''': Default. | ||
# '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a "striking" hitbox while jumping that can be comboed into more easily, having kill confirms out of up tilt and up air. Hitting with the early frames still causes a flower effect, though the strike does not. The initial hit does not KO until up to 45% later from the ground, with the strike KOing later, but having the ability to hit opponents very high up for early kills. Jigglypuff sleeps for 50% longer than the default. On stages like [[Kongo Jungle (64)]] with semi-soft [[platform]]s, it can be used as a last resort [[recovery]] move; however, it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep. {{Main|Jigglypuff (SSB4)/Down special/Custom 1}} | # '''Leaping Rest''': Launches Jigglypuff upwards while it falls asleep. While it has less knockback than Rest, it consists of a "striking" hitbox while jumping that can be comboed into more easily, having kill confirms out of up tilt and up air. Hitting with the early frames still causes a flower effect, though the strike does not. The initial hit does not KO until up to 45% later from the ground, with the strike KOing later, but having the ability to hit opponents very high up for early kills. Jigglypuff sleeps for 50% longer than the default. On stages like [[Kongo Jungle (64)]] with semi-soft [[platform]]s, it can be used as a last resort [[recovery]] move; however, it cannot be used on most stages, as Jigglypuff cannot grab ledges while asleep. {{Main|Jigglypuff (SSB4)/Down special/Custom 1}} |