Super Star: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(rv unnecessary restructuring)
Tag: Undo
Line 20: Line 20:
The Super Star made their made their debut in ''[[Super Mario Bros.]]'' and has become a recurring item in later ''Mario'' games. The Super Star allowed the player to become temporary invincible and easily defeat enemies simply by touching them, giving them a multicolored, sparkling appearance. It is also accompanied by a special musical theme that plays over the level's theme music.
The Super Star made their made their debut in ''[[Super Mario Bros.]]'' and has become a recurring item in later ''Mario'' games. The Super Star allowed the player to become temporary invincible and easily defeat enemies simply by touching them, giving them a multicolored, sparkling appearance. It is also accompanied by a special musical theme that plays over the level's theme music.


The Super Star has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series and serves as the logo for the {{s|mariowiki|Star Cup}}. When used, it allows the player to become temporarily invincible, increase their speed, and knock over any opponents they drive into.
The Super Star has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series and serves as the logo for the {{s|mariowiki|Shell Cup}}. When used, it allows the player to become temporarily invincible, increase their speed, and knock over any opponents they drive into.
{{clr}}
{{clr}}


==Overview==
==In ''[[Super Smash Bros.]]''==
===As an item===
[[File:StarmanIconSSB.png|thumb|The Starman in ''SSB''.]]
[[File:StarmanIconSSB.png|thumb|The Starman in ''SSB''.]]
The Super Star debuted as a duration/attachment item in ''[[Super Smash Bros.]]'' as "'''Starman'''".
The Starman debuts as a duration and attachment item.


The Super Star bounces on the field and off platforms or walls in large arcs, and can fall off the stage if not grabbed in time, mimicking its behavior in the ''Mario'' games. The player's fighter will become invincible for ten seconds, but it doesn't damage the opponents when touched. In ''[[Brawl]]'', the fighter under the Super Star's effect will still get hit by the [[Team Healer]].
The Super Star bounces on the field and off platforms or walls in large arcs, and can fall off the stage if not grabbed in time, mimicking its behavior in the {{uv|Mario}} games. The player's fighter will become invincible for ten seconds, but it doesn't damage the opponents when touched. Also, the player's fighter will be given a bright, sparkling appearance and is accompanied by the special music theme which completely replaces the stage music, causing it to reset after the Super Star's effect wears off. The music theme is given a slight remix.


The Super Star will given the fighter a bright, sparkling appearance and is accompanied by the special music theme. In ''Super Smash Bros.'' and ''[[Melee]]'', the Super Star's music theme is given a slight remix; however, in ''Super Smash Bros.'', the music theme completely replaces the stage music, causing it to reset after the Super Star's effect wears off, while in ''Melee'', the music theme lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme. In ''Brawl'' onward, the Super Star is accompanied by the original theme music from ''Super Mario Bros.''.
{{clear}}
{{clear}}
===In [[Smash Tour]]===
 
[[File:SuperStarSmashTour.png|thumb|left|50px|Item in Smash Tour]]
==In ''[[Super Smash Bros. Melee]]''==
The Super Star appears in {{forwiiu}} as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.
[[File:Star man melee.png|thumb|The Starman in ''Melee''.]]
{{clear}}
The Starman returns as an item.
==Trophies==
 
===In ''[[Super Smash Bros. Melee]]''===
Unlike in the previous game, the Starman's theme music lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme
[[File:Starman Trophy Melee.png|left|thumb|100px|Trophy in ''Melee'']]
 
'''Starman'''</br>
===Trophy===
[[File:Starman Trophy Melee.png|left|thumb|100px|The Starman trophy from ''Melee'']]
Trophy #250<br>
''This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.''
''This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.''
* ''Super Mario Bros.'' (10/85)
{{Trophy games|console1=NES|game1=Super Mario Bros.}}
{{clear}}
{{clear}}


===In ''[[Super Smash Bros. Brawl]]''===
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Starman - Brawl Trophy.png|left||thumb|100px|Trophy in''Brawl'']]
[[File:Ssbbitemsstarman.png|thumb|The Starman in ''Brawl''.]]
'''Starman'''</br>
The Starman returns as an item.
 
Unlike the previous games, the player's fighter who grabs the Starman is accompanied by the original theme music from ''Super Mario Bros.''. Also, the player's fighter under the Starman's effect can be hit with the [[Team Healer]].
 
===Trophy===
[[File:Starman - Brawl Trophy.png|left||thumb|100px|The Starman trophy from ''Brawl'']]
''An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile.''
''An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile.''
{{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
{{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
{{clear}}
{{clrl}}
 
===In ''[[Super Smash Bros. 4]]''===
The Super Star appears as a trophy in both versions. In {{forwiiu}}, it is part of the ''Super Mario Bros.'' [[Trophy Box]].
[[File:SuperStarTrophyWiiU.png|left|thumb|100px|Trophy in ''for Wii U'']]
[[File:SuperStarTrophy3DS.png|right|thumb|100px|Trophy in ''for 3DS'']]
;Super Star
{{Flag|ntsc}} ''You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared!''


{{Flag|pal}} ''You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately , they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them - you'll still need to put some effort in.''
===Sticker===
{{Trophy games|console1=NES|game1=Super Mario Bros. (10/1985)|console2=SNES|game2=Super Mario World (08/1991)}}
{{clear}}
 
==Sticker==
{| class="wikitable"
{| class="wikitable"
! Name
! Name
Line 75: Line 69:
|}
|}
{{StickerPicBox|Starman|New Super Mario Bros.}}
{{StickerPicBox|Starman|New Super Mario Bros.}}
==In ''[[Super Smash Bros. 4]]''==
[[File:Super Star (Super Smash Bros. for Wii U).jpg|thumb|The Super Star in ''SSB for Wii U''.]]
The Super Star returns as an item.
===In [[Smash Tour]]===
The Super Star appears as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.
{{clear}}
===Trophy===
The Super Star appears as a trophy in both versions.
[[File:SuperStarTrophyWiiU.png|left|thumb|100px|The Super Star trophy from ''for Wii U'']]
[[File:SuperStarTrophy3DS.png|right|thumb|100px|The Super Star trophy from ''for 3DS'']]
{{Flag|ntsc}} ''You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared!''
{{Flag|pal}} ''You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately , they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them - you'll still need to put some effort in.''
{{Trophy games|console1=NES|game1=Super Mario Bros. (10/1985)|console2=SNES|game2=Super Mario World (08/1991)}}
{{clrl}}
{{clrl}}


==Spirit==
==In ''[[Super Smash Bros. Ultimate]]''==
The Super Star appears in ''[[Super Smash Bros. Ultimate]]'' as an Ace-class [[support spirit]].
The Super Star returns as an item, reprising its behavior from the previous games.
 
===Spirit===
Super Star also appears as an Ace-class [[support spirit]].


In [[Adventure Mode: World of Light]], Super Star is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Super Star's spirit is located in the cloud space section of [[The Light Realm]].
In [[Adventure Mode: World of Light]], Super Star is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. Super Star's spirit is located in the cloud space section of [[The Light Realm]].


The Super Star uses a {{SSBU|Rosalina & Luma}} puppet fighter and is fought on the [[Peach's Castle]] stage. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.
Super Star uses a {{SSBU|Rosalina & Luma}} puppet fighter and is fought on the [[Peach's Castle]] stage. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.


{|class="wikitable"
{|class="wikitable"
Line 93: Line 107:
==Gallery==
==Gallery==
<gallery>
<gallery>
Super.Mario Bros-Starman.ogg|The jingle that plays when the Starman is obtained in the original ''[[Super Mario Bros]]''. This version is used in ''Super Smash Bros. Brawl'' and every game following.
Super.Mario Bros-Starman.ogg|The jingle that plays when the Starman is obtained in the original ''[[Super Mario Bros]]''.
Starman Theme 64 Melee.ogg|The remix of the Starman jingle used in ''Super Smash Bros.'' and ''Super Super Smash Bros. Melee''.
Starman Theme 64 Melee.ogg|The remix of the Starman jingle used in ''Super Smash Bros.'' and ''Super Super Smash Bros. Melee''.
Star man melee.png|thumb|The Starman in ''Melee''.
Starman2.jpg|Artwork from ''Brawl''.
Starman2.jpg|Artwork from ''Brawl''.
Ssbbitemsstarman.png|The Starman in ''Brawl''.
Super Star (Super Smash Bros. for Wii U).jpg|thumb|The Super Star in ''SSB for Wii U''.
Super Star (Super Smash Bros. Ultimate).png|Artwork from ''Super Smash Bros. Ultimate''.
Super Star (Super Smash Bros. Ultimate).png|Artwork from ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
Line 104: Line 115:
==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|スーパースター|Sūpā Sutā}}
|ja={{ja|スーパースター|Sūpā Sutā}}, ''Super Star''
|jaM=Super Star
|en=Super Star {{gameIcon|ssb4}} {{gameIcon|ssbu}} <br> Starman {{gameIcon|ssb}} {{gameIcon|ssbm}} {{gameIcon|ssbb}}
|en=Super Star {{gameIcon|ssb4}}{{gameIcon|ssbu}} <br> Starman {{gameIcon|ssb}}{{gameIcon|ssbm}}{{gameIcon|ssbb}}
|fr=Super étoile
|fr=Super étoile
|frM=Super Star
|frM=Super Star
Line 119: Line 129:
|ru={{rollover|Суперзвезда|Superzvezda|?}}
|ru={{rollover|Суперзвезда|Superzvezda|?}}
|ruM=Super Star
|ruM=Super Star
|ko={{rollover|슈퍼스타|Syupeoseuta|?}}
|ko={{rollover|슈퍼스타|Syupeoseuta|?}}, ''Super Star''
|koM=Super Star
|zh_cn={{rollover|无敌星|Wúdí Xīng|?}}
|zh_cn={{rollover|无敌星|Wúdí Xīng|?}}
|zh_cnM=Invincibility Star
|zh_cnM=Invincibility Star
Line 128: Line 137:


==Trivia==
==Trivia==
*In ''Super Smash Bros.'', fighters under the Super Star's effect can avoid the [[acid]] in [[Planet Zebes]] and [[Brinstar]], or the [[lava]] on [[Norfair]] which will result in a [[self-destruct]] since they will fall through it to the [[blast zone]].
*Characters who have grabbed the Super Star can avoid the [[acid]] in [[Planet Zebes]] and [[Brinstar]], or the [[lava]] on [[Norfair]] which will result in a [[self-destruct]] since [[fighter]]s fall through it to the [[blast zone]].
*In ''Brawl'', if {{SSBB|Snake}} obtains the Super Star and uses [[Grenade Launcher]], the visual effect of the Super Star will still appear. This happens whenever he uses an item that gives a visual effect, like the [[Smoke Ball]].
*In ''Brawl'', if {{SSBB|Snake}} obtains the Super Star and uses [[Grenade Launcher]], the visual effect of the Super Star will still appear. This happens whenever he uses an item that gives a visual effect, like the [[Smoke Ball]].
*[[Bulborb]]s on the [[Distant Planet]] stage are still able to trap fighters under the Super Star's effect, though they won't be KO'd.
*Bulborbs on [[Distant Planet]] are still able to trap characters invincible from a Super Star, though they won't be KO'd.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Super Star is in effect, that doesn't happen.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*If a fighter touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KOed, but won't take any damage or be KOed.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KOed, but won't take any damage or be KOed.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from the ''Mario'' series and subseries.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.


{{SSBItems}}
{{SSBItems}}