Zero Suit Samus (SSB4): Difference between revisions
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**{{buff|Forward tilt has higher base knockback (8 (upward angled/non-angled)/12 (downward angled) → 30), improving its spacing potential.}} | **{{buff|Forward tilt has higher base knockback (8 (upward angled/non-angled)/12 (downward angled) → 30), improving its spacing potential.}} | ||
*[[Up tilt]]: | *[[Up tilt]]: | ||
**{{buff|Up tilt's second hit | **{{buff|Up tilt now grants intangibility to Zero Suit Samus's lower legs from when the first hit becomes active, until the second hit ends. This make up tilt a safer anti-air.}} | ||
**{{nerf|Up tilt has a higher [[Freeze frame|hitlag]] multiplier (1× → 1.2×), making it easier to DI.}} | |||
**{{buff|The first hit launches opponents at different angles (120°/130°/80° → 150°/130°) and has lower knockback (55/80 (base), 70 (scaling) → (55/85)/(30/50)), making it connect more reliably into the second hit.}} | |||
**{{buff|The first hit has been positioned higher against aerial opponents (z offset: 11 → 14), giving it more range above Zero Suit Samus.}} | |||
**{{nerf|The first hit now has consistently sized hitboxes (3u/3u/4u/4u/3u → 3u/3u). As the larger hitboxes were positioned the furthest away from Zero Suit Samus, this gives the move less range against grounded opponents.}} | |||
***{{nerf|Additionally, the move does not extend as far horizontally against aerial opponents (z offset: 10/-10 → 8/z stretch: -8), giving it less horizontal range against them.}} | |||
**{{nerf|The second hit has more startup lag (frame 7 → 9).}} | **{{nerf|The second hit has more startup lag (frame 7 → 9).}} | ||
***{{buff|However, its duration | ***{{buff|However, its total duration was unchanged, giving the move less ending lag.}} | ||
**{{ | **{{buff|The second hit more damage (6% → 7%) and has higher knockback scaling (80 → 90), significantly improving its KO potential.}} | ||
**{{buff|The second hit has larger hitboxes (6u/5u → 7u/6u).}} | |||
*[[Down tilt]]: | *[[Down tilt]]: | ||
**{{buff|Down tilt has received an additional sweetspot that deals 8%. It also deals more knockback (65 (base), 70 (scaling) → 60/85).}} | **{{buff|Down tilt has received an additional sweetspot that deals 8%. It also deals more knockback (65 (base), 70 (scaling) → 60/85).}} |