B-reversing: Difference between revisions

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Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce.
Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce.


===C-bounce===
A variant of the wavebounce exclusive to ''Smash 4'' and ''Ultimate'' that involves setting the [[C-stick]] to perform tilt attacks. Before performing the desired special move, the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash.
There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter.
==B-sticking==
==B-sticking==
'''B-sticking''' refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications.
'''B-sticking''' refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications.
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*{{SSBU|Robin}}
*{{SSBU|Robin}}
*{{SSBU|Mii Brawler}}
*{{SSBU|Mii Brawler}}
==C-Bouncing==
'''C-bounce''' is an [[advanced technique]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It involves customizing the layout of a [[controller]] to make the wavebounce technique easier to perform.
===How to perform===
Before performing the wavebounce, the [[C-stick]] must be tied to [[tilt attack]]s instead of the factory standard [[smash attack]]s. Then start the wavebounce by moving in a certain direction. When performing the designated [[special move]], pull the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash.
There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter.
===Videos===
{{#widget:YouTube|id=VVwypXEPfck}}
{{#widget:YouTube|id=8CySqqoRtcU}}


==External links==
==External links==
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*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1]
*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1]
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2]
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2]
*[https://www.youtube.com/watch?v=VVwypXEPfck C-bounce tutorial in ''Smash 4'']
*[https://www.youtube.com/watch?v=8CySqqoRtcU&t C-bounce tutorial in ''Ultimate'']


==References==
==References==