Sleep: Difference between revisions

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[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]
[[File:SSB4 - Jigglypuff screen-1.jpg|thumb|300px|{{SSB4|Jigglypuff}} putting {{SSB4|Charizard}} and {{SSB4|Pikachu}} to sleep in ''for Wii U'']]


'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset.
'''Sleep''' is an attack [[effect]] that has appeared in every game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. Fighters hit by a sleep attack fall [[asleep]] for an amount of time based on the victim's total damage and the knockback value of the move used. If a fighter that is already asleep is hit by a sleep attack, its current sleep condition will not be increased in duration or reset. In ''[[Super Smash Bros.]]'', every fighter's sleeping animation was identical to their [[stun]] animation, albeit with music notes appearing over their heads. From ''[[Melee]]'' onwards, every fighter would get a unique sleeping animation.


Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.
Since [[enemies]] are immune to all status conditions, sleep attacks instead trip [[Smash Run]] enemies. In ''Super Smash Bros. Ultimate'', the Support Spirit skill Slumber Immunity prevents the equipped fighter from being put to sleep.