Shieldstun: Difference between revisions

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(→‎In Super Smash Bros. Ultimate: Source: shield_stiff_frame_max param (https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=1341015828))
Tag: Mobile edit
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===List of moves with shieldstun multipliers===
===List of moves with shieldstun multipliers===
Due to a glitch, even if a move has a shieldstun multiplier only coded for specific hitboxes, the game applies the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different shieldstun multipliers for each hitbox, the multiplier for the hitbox with the highest ID number applies to all hitboxes, and other multipliers are ignored. This is noticeable for [[Areadbhar]], where the sweetspot's shieldstun multiplier applies to the entire move for all except the grounded version's first active frame (where the sweetspot isn't present), and {{SSBU|Kazuya}}'s forward smash, which has a 0.1× multiplier for the sourspot and a 1.75× multiplier for the sweetspot, but the latter applies to both.
Prior to patch {{SSBU|13.0.0}}, there existed a glitch where even if a move had a shieldstun multiplier only coded for specific hitboxes, the game applied the multiplier to all hitboxes of the move during frames where the specified hitbox is present. Likewise, if a move has different shieldstun multipliers for each hitbox, the multiplier for the hitbox with the highest ID number applied to all hitboxes, and other multipliers are ignored. This was noticeable for [[Areadbhar]], where the sweetspot's shieldstun multiplier applied to the entire move for all except the grounded version's first active frame (where the sweetspot isn't present), and {{SSBU|Kazuya}}'s forward smash, which has a 0.1× multiplier for the sourspot and a 1.75× multiplier for the sweetspot, but the latter would apply to both. The glitch was fixed in {{SSBU|13.0.0}}.


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