Template:SSB4 to SSBU changelist/Charizard: Difference between revisions
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**{{buff|Due to the [[Sakurai angle]] being lower against aerial opponents in ''Ultimate'' (45° → 38°), it has improved edgeguarding and KO potential.}} | **{{buff|Due to the [[Sakurai angle]] being lower against aerial opponents in ''Ultimate'' (45° → 38°), it has improved edgeguarding and KO potential.}} | ||
*[[Down throw]]: | *[[Down throw]]: | ||
**{{buff|Down throw no longer | **{{buff|Down throw's looping hits no longer inflict hitlag, allowing it to execute much faster, despite releasing the opponent later (frame 52 → 55).}} | ||
**{{buff|The looping hits deal knockback to bystanders (0 base/0 scaling → 0/100), making the move safer in battles with multiple opponents.}} | **{{buff|The looping hits deal knockback to bystanders (0 base/0 scaling → 0/100), making the move safer in battles with multiple opponents.}} | ||
**{{nerf|It has more ending lag (FAF 71 → 77), | **{{nerf|It has more ending lag (FAF 71 → 77), and no longer inflicts 4 frames of hitlag on the opponent upon releasing them. This hinders its combo potential, with Charizard's faster jumpsquat failing to compensate.}} | ||
**{{change|It has an altered animation where Charizard hovers slightly while breathing fire onto the opponent, and lifts itself higher into the air with a more exaggerated breathing animation upon releasing them.}} | **{{change|It has an altered animation where Charizard hovers slightly while breathing fire onto the opponent, and lifts itself higher into the air with a more exaggerated breathing animation upon releasing them.}} | ||
*[[Edge attack]]: | *[[Edge attack]]: |