Template:SSB4 to SSBU changelist/Charizard: Difference between revisions

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**{{buff|Due to the [[Sakurai angle]] being lower against aerial opponents in ''Ultimate'' (45° → 38°), it has improved edgeguarding and KO potential.}}
**{{buff|Due to the [[Sakurai angle]] being lower against aerial opponents in ''Ultimate'' (45° → 38°), it has improved edgeguarding and KO potential.}}
*[[Down throw]]:
*[[Down throw]]:
**{{buff|Down throw no longer inflicts hitlag, allowing it to execute much faster, despite releasing the opponent later (frame 52 → 55).}}
**{{buff|Down throw's looping hits no longer inflict hitlag, allowing it to execute much faster, despite releasing the opponent later (frame 52 → 55).}}
**{{buff|The looping hits deal knockback to bystanders (0 base/0 scaling → 0/100), making the move safer in battles with multiple opponents.}}
**{{buff|The looping hits deal knockback to bystanders (0 base/0 scaling → 0/100), making the move safer in battles with multiple opponents.}}
**{{nerf|It has more ending lag (FAF 71 → 77), which alongside ''Ultimate''{{'}}s knockback speed-up effect hinders its combo potential, despite Charizard's faster jumpsquat.}}
**{{nerf|It has more ending lag (FAF 71 → 77), and no longer inflicts 4 frames of hitlag on the opponent upon releasing them. This hinders its combo potential, with Charizard's faster jumpsquat failing to compensate.}}
**{{change|It has an altered animation where Charizard hovers slightly while breathing fire onto the opponent, and lifts itself higher into the air with a more exaggerated breathing animation upon releasing them.}}
**{{change|It has an altered animation where Charizard hovers slightly while breathing fire onto the opponent, and lifts itself higher into the air with a more exaggerated breathing animation upon releasing them.}}
*[[Edge attack]]:
*[[Edge attack]]: