Recovery: Difference between revisions

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(→‎List of recoveries in Super Smash Bros. Ultimate: added more info for Pyra and Mythra)
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|{{SSBU|Mythra}}||Mythra's main recovery move is [[Ray of Punishment]]. It covers a mediocre vertical distance, and causes Mythra to stall at the end. After the move is completed, Mythra can drift horizontally to cover more distance. Additionally, Mythra's air dodge gives her more distance than the majority of fighters, making it a better option than usual.
|{{SSBU|Mythra}}||Mythra's main recovery move is [[Ray of Punishment]]. It covers a mediocre vertical distance, and causes Mythra to stall at the end. After the move is completed, Mythra can drift horizontally to cover more distance. Additionally, Mythra's air dodge gives her more distance than the majority of fighters, making it a better option than usual.


[[Photon Edge]] can be used to recovery horizontally.
[[Photon Edge]] can be used to recovery horizontally, but it leaves Mythra vulnerable at the ledge due to not sweetspotting it and having to wait a bit before being able to grab it after the move's last hit comes out. The move also leaves her helpless should she recover high.
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|{{SSBU|Ness}}||Similar to {{SSBU|Lucas}}, Ness's [[PK Thunder]] now has an arrow pointing in the direction he will get launched. PK Thunder itself travels farther and has greater intangibility, and the window for reusing the move after bouncing off a wall has lengthened.
|{{SSBU|Ness}}||Similar to {{SSBU|Lucas}}, Ness's [[PK Thunder]] now has an arrow pointing in the direction he will get launched. PK Thunder itself travels farther and has greater intangibility, and the window for reusing the move after bouncing off a wall has lengthened.